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EFF "Games (Folklore)" Archive

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Last Updated Thu Mar 13 10:42:57 PDT 2003

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making_sense_of_software.paper
I will offer my own contribution to the project of theorizing computer games, by introducing the language of postmodernism to investigate what makes playing a game like SimCity such a distinct, engrossing, and perhaps empowering experience.
role_playing_addiction.summary
A brief summary of John Schwartz's article "Game Boy" which explores the life and death of an eighteen year old man addicted to cyberspace role-playing.



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