http://www.eff.org/pub/Net_culture/Folklore/Games/
Last Updated Thu Mar 13 10:42:57 PDT 2003
Files in this Archive
- making_sense_of_software.paper
- I will offer my own contribution to the
project of theorizing computer games, by introducing the language of
postmodernism to investigate what makes playing a game like
SimCity such a distinct, engrossing, and perhaps empowering
experience.
- role_playing_addiction.summary
- A brief summary of John Schwartz's
article "Game Boy" which explores the life and death of
an eighteen year old man addicted to cyberspace role-playing.
Subdirectories in This Archive
- Up to the Parent Directory
- [no subdirectories]
Related On-Site Resources
- [no Related On-Site Resources]
Links to Related Off-Site Resources
- [no Related Off-Site Resources]
webmaster@eff.org