Alife and Cyberanthropology ------------------------------------------------------------------------ Hacking Life Together - the beginnings of artificial life Like "virtual reality", artificial life seems to refer to a cluster of associated ideas. Some people think artificial life research is the attempt to create lifelike robots, perhaps even at the nanoscale. Or that it is another form of artificial intelligence (AI) research - AI being the effort to design computers that think like human brains, either through emulation, or, using neural networks and "biochips," imitation. Yet others seem to think that it has something to do with biotechnology and the computer sequencing of genetic information. But most often the term artificial life is used to refer to something else - the modelling of biological processes (sometimes called cellular automata ) on a computer. The very first artificial life program was, of course, LIFE, created by hackers at MIT in their heyday on a PDP-6 minicomputer. There are various versions of this 30-year old program available today. It is a very minimalist program, compared to complex simulations like SimLife which are available for PCs today. Basically, the "cells" in Life are pixels which either replicate, stay put, or disappear with each succeeding "generation", depending on very simple algorithms which determine the result depending on the number of "neighbors" (1-8) the pixel has. Since it's essentially a "population" simulation, in Life, overcrowding results in mass death, and so does isolation. But if you have the right number of "neighbors," surprising growth occurs. What was amazing to the creators of LIFE was that cell combinations (organisms, if you will) of surprising complexity - 'floaters,' 'gliders,' 'shuttles,' and 'repeaters,' for example - would appear from these relatively simple algorithms... The early hackers, despite the obvious simplicity of their program, could not help but think they had created a new life form on their computer... after all, these 'organisms' displayed behavior that no one could have predicted. But this was part of the hacking philosophy - with the hands-on imperative, it was assumed that as each hacker layed on some sort of modification or improvement to programming code, the emergent 'hacked' together code would have capabilities not achievable by any one programmer. The mentor of the hackers, Marvin Minsky, thought this was just how the human mind worked - the 'ego' or 'consciousness' just being the 'hacking together' of a bunch of subprograms which made up the mind... and that by encouraging hacking, he was not surprised that their Mind Writ Large might arrive at the type of surprising results found in LIFE. People studying the hackers note that for many of them, LIFE was a way to make life outside of the messy problems of biology, love, and relationships (e.g. the 'real world.') Since many of them were essentially asexual, LIFE was a means of bringing life into the world without having to surrender to far messier, and less easy to algorithmize, reproductive processes... when modern-day hackers like Hans Moravec call their creations "Mind Children," there is an implicit statement that they have found a novel way for the human race to reproduce itself - an asexual and antiseptic way, with no risk of communicable organic diseases, in which the resultant 'offspring' might be more carefully modelled, and perhaps inevitably more 'fit' (metal being more durable than flesh) than their predecessors... Today, of course, artificial life researchers working in Santa Fe research labs (or elsewhere) are using simulations far in advance of the original LIFE. In these simulations, 'cellular automata' are actual 'simulated' organisms, in 'simulated' environments within the computer which impose 'natural selection' on their destiny. These 'virtual environments' are intended to model evolution itself - at a much faster timescale. The 'automata' contain 'DNA' of sorts - information for making copies of themselves - which they pass onto descendants, through processes of 'sexual reproduction,' e.g. they combine code to create their descendants... and like real organisms, they contain the possibility for mutation and adaptation. Mutation is usually introduced into this 'virtual world' through random number generators that make sure it happens, as in the real world, at random intervals... The researchers working on these simulations have tried to make them as complex (thus, in their opinion, close to the real world) as possible. Thus their A-life creations contain algorithms for self-preservation, competition for the 'virtual' resources in their environment (usually, CPU time), and other behaviors to maximize their 'genes', e.g. replication of their own programming code, in a Richard Dawkins-like way... and once again, beginning with simple algorithms, they have found surprising results and novel strategies. Their A-life organisms have resorted to parasitism, symbiosis, cloning, cannibalism, and a host of behaviors both parallel to the biological world, and often bizarrely different from it, in their master program-imposed quest for reproduction. A-Life and Evolution: The Post-Darwinian Synthesis Not surprisingly, A-life computer wizards, in modelling Darwinian evolution, have been led to revise some of the current theories in biology as to how it occurs...this resulting in a post-Darwinian synthesis which incorporates the 50s synthesis of Mendelian genetics, Darwinism, and molecular biology, while perhaps inviting through the back door forbidden notions of Lamarckism or even "Wallaceism" (e.g. teleology or purposiveness) back into evolutionary theory, along with some of the more modern modifications, such as "genetic drift" and "punctuated equilibria." Hardly creationists, the A-life theorists still feel there are great inadequacies in the existing evolutionary model, which offers no other guiding force to evolution than the "Blind Watchmaker" of natural selection. In standard neo-Darwinian theory, the environment has no effect on organisms. They may make organic changes to deal with a changed environment (e.g. using a certain muscle more than before), but because of the "Weismann barrier," these changes are not passed to the germ plasm. The only motor for genetic change is random mutation - scrambling of the genome through random blasts of cosmic rays. And the only thing that in any way constrains and shapes that change is natural selection. If the mutation is not favorable to allowing the organism to survive or reproduce in its current environment (and 99% of mutations result in this outcome), e.g. increasing its 'inclusive fitness,' then the mutated gene and its carriers die. All the myriad adaptations in organisms (eyes, wings, fingers, etc.) we see today are the result of countless numbers of random mutations and the ruthless slaughter of those mutations which reduce fitness... A-life organisms, however, are modified directly by their "environment," since ultimately their environment is made up of the same machine language that composes them... and A-life mutations, despite being driven by an essentially 'random engine,' still show strange coupling to the environment. Many A-life theorists also note that their mutations look curiously purposive , seeming to employ "heuristic search strategies" much in the same way as chess-playing programs do, i.e. they explore all possible alternatives (their "possibility space" in mathematical terms) and make directed self-modifications based on evaluations of those alternatives. The point A-life theorists make is that their cellular automata appear to be employing strategies for maximizing reproduction - which is, after all, what one form of conscious 'real world' life on this planet, homo sapiens sapiens does already. Some people see this reintroduction of teleology into evolution as just latter day Wallace-style mystification, an attempt to get some form of god back into the machine. A-life theorists say no, it's entirely possible that all life was governed by the natural selection 'algorithm' originally (1. MUTATE RANDOMLY 2. IF YOU'RE NOT FIT, DIE, AND DON"T REPRODUCE.) , but perhaps somewhere along the way, through this process, another 'algorithm' was created which superseded (more properly, worked alongside to) natural selection. We know that the genome is more complex than originally thought - there are McClintock's "jumping genes" and some genes which activate or deactivate or modify the action of others. It might be possible that some mutations are not just "copying errors," caused by a nasty dose of radiation, but are instead self-directed 'metaprograms' for gene-modification, e.g. produced according to certain conditions already 'coded' within the genome. (These conditions could include response to changes in the environment.) Biologists and naturalists cry foul at computer scientists having the gall to step into their territory. They insist such conclusions are not valid, because the simulations of the A-life researchers are not life and cannot be governed by the same biological laws. Any phenomena they observe which are discordant from the existing principles of biology are simply the results of their failure to program their simulations to conform to 'real-world' biological processes. Nonetheless, the A-life researchers' work have come to the attention of philosophers like Varela and Maturana, who do see definite implications for things such as cognition, evolution, and reflexivity... they understand that organisms are coupled to a larger system (Gaia, or Sunflower World, if you will), which in fact constrains the ways in which they evolve, beyond just random blind change. Mechanistic versus Electronic Life The adherence of many biologists to the old Darwinian synthesis is, in part, due to the fact that they still adhere to the basically mechanistic view of life advanced by such molecular biologists as Jacques Monod. It was a physicist, Erwin Schrodinger, who first suggested that life might be based on quantum-mechanical properties that are non-deterministic and non- mechanistic - based on the same subatomic processes which make possible the transistor and much of existing electronic technology. Descartes thought that animals were basically automata, but men were not because they had souls; LaMettrie went further, suggesting that even humans were machines - driven by the same mechanical processes that governed the simple engines of his day. Today, we are starting to find out that humans might well be machines - but they are not steam engines; instead they are digital-electronic machines, possessed of the same strange emergent properties as Alife... including a capacity for unexpected and unpredictable behavior and novel strategies for reproducing their kind. Recent studies in the bioelectric and electromagnetic basis of life have shown just how close this view may come. Besides the electric potentials carried by the nervous system, researchers have found other electromagnetic signals mediating bioinformation throughout the body - such as the "current of injury" found in the healing process. There have been all kinds of speculations about the implications derivable from the electromagnetic basis of life; perhaps it is a verification of the Oriental view that the body is full of currents of life-energy-order (ch'i ), or a vindication of the Sheldrakean hypothesis that there might be "morphogenetic fields" directing the specialization of cells and the form-maintenance of organisms. The field of 'electrobiology' is still controversial, but it is apparent that EM fields do have far-ranging impacts on people's health, their circadian rhythms, and perhaps even their cognition... and that humans and other life forms may be as electronic in basis as their computers. This may explain the curious reaction that people, and especially children, have to computers. Their immediate reaction is to look at themselves, note sociologists like Tracy Kidder and Sherry Turkle. Rather than asking themselves the questions of the AI researcher - am I a computer? - they ask about the computer: is it alive? (Does it think? Does it have a soul? Can it see me? If it can do all this, but it isn't alive, what does that mean about me? Could people do all these things and still not be alive?) Coming to the conclusion that it is not, they inevitably come to the "deep" questions that AI researchers have argued about - what is it about me that is different, that makes me alive? Turkle in particular is amazed at the creativity and experimentation that the computer brings about in children - almost as if they have discovered a playmate of sorts. Since it forces us to confront that age-old question - what separates life from nonlife - the computer is a remarkable catalyst. One thing that has been found - once again, through computer modelling of chemical processes such as the Zhabotinsky Reaction discussed by Ilya Progigine - is that life is negentropic, an open system, and self-organizing. Through essentially "chaotic" (nonlinear) processes, life reverses the normal entropic processes toward decreasing order (but not permanently - not at the macrocellular level, certainly, since complex organisms still age and die), mainly by incorporating energy and information from the environment. The Second Law of Thermodynamics is thwarted, locally, within the organism, because it increases the disorder of its environment, rather than itself. The organism maintains coherence through a constant "dialogue" of self and not-self (the essential working of the immune system.) Schrodinger suggested that at the quantum level, the thermodynamic arrow of time might not be manifest. If life - whether in the computer or in the real world - is based on processes occurring at this level, it might be able to reverse macroscale physical processes leading toward entropy. He thought that life was essentially different from nonliving matter because it was the result of emergence from properties of phenomena at the subatomic/quantum level, such as indeterminancy, complementarity, or nonlocality. The gene was at so small a scale that it was likely to be influenced by quantum effects - just as the microprocessor is. As we miniaturize the nanocircuitry for our computers more and more, approaching ever closer to the threshold for quantum mechanics to "take over," we may be surprised to find that we are on the verge of observing the sudden "phase transition" that may have produced life from nonlife aeons ago... In the quantum domain (just as within computer simulations), as Feynman diagrams demonstrate, processes are completely time-reversible and involve essentially the exchange of information. The electron does not smash into another electron like a Newtonian billiard ball. Instead, since each is more of a "smeared" out wave than a compact sphere, what is really going on during, for example, a jump from ground state, is the exchange of a photon from one to the other. The photon - and other 'messenger' particles like the Z or the graviton - is really basically a messenger, carrying the information: "Hey. Move over." Moving from Newtonian to quantum mechanics, we also move from the physics of matter and locality to the physics of information and probability... the electron on which we and our A-life is based is neither here nor there, but smeared out all over a probability space between here and there. Viruses, Information, Life In dealing with that age-question, what is life?, we cannot help but turn to that boundary-straddling organism, the virus. Biological viruses are generally just strands of DNA surrounded by a crystalline protein sheath. They are clearly far more 'primitive' than the eukaryotic cell - yet viruses reproduce by invading the cell and 'hijacking' its chromosomal machinery for making copies of themselves, thereby killing the cell. Viruses can be dormant for incredibly long periods of time, often not needing many of the things (oxygen, light, water, etc.) that other living things do. They do not grow. And they are incapable of reproducing on their own. Indeed, if you look at one under a microscope, it really appears quite 'dead' - just a microscopic crystal sitting there doing nothing. But introduce it to a living cell, and quite amazing (and deadly) things start happening. That infinitesimal little crystal can easily kill things as big as us. The computer virus is so-named because it does exactly what biological viruses do. The computer virus enters a host (computer), "hijacks" its programming for its own purposes, and it makes copies of itself, often ending up overwhelming or erasing all the data in the host. Through communications links or disk exchange, the virus' replicants then propagate to other computers. Like the biological virus, the computer virus is a clever parasite. Well-designed computer viruses periodically 'mutate' to resist antiviral software, just as biological viruses occasionally appear in strains resistant to earlier vaccines... further, they are capable of "hiding" in parts of the RAM that make them "invisible" to users, of altering their replication rate, or of only "activating" the destructive parts of their code at a specific time, so that they can remain in the host for longer periods. Like biological viruses, computer viruses display novel strategies for assuring their reproduction. You can see where I'm going... from this viewpoint, we can say that the virus (both variants) is indeed alive. Indeed, Richard Dawkins provides us with the meme, a mental parasite rather akin to the computer virus. Dawkins says that the 'selfish' gene uses the 'vehicle' of the physical organism for making copies of itself. Likewise the 'meme' (we can call it a 'belief' or 'idea' or 'mental self-replicating proposition,' but I prefer to look at it as 'programming code which contains instructions for its own replication,' e.g. a computer virus, if we take the metaphor of the brain as a computer) uses the vehicle of "culture" (acquired/learned behavior) as its mode of propagation. If this form of exploitation were not bad enough (genes making organisms run about for their selfish purposes), humans invented culture a few thousand years ago, and allowed memetics to take over genetics - the memes started running the show, wresting control from the genes. Biological/genetic evolution braked for the human race, because a new mode of adaptation, cultural evolution, took over, which was quicker and more effective... The memes can't survive without the genes, since humans are needed to spread them to each other through communication. (Suicide and celibacy memes quickly disappear, unless supplemented with recruitment memes.) but basically, memes can be seen, like computer viruses and the selfish gene, to be exploiting their hosts (human minds) for their own purposes - to spread themselves as far as possible, as fast as possible. Indeed, so-called memetics experts try to adapt the gene metaphor to memes - when and how do memes mutate? (clearly they do; ideas, despite idealists, change.) Under what conditions do they propagate? Which memes are the most 'fit'? The ones that enhance the biological survival of their hosts, or not? What cultural and environmental processes govern memetic selection (when do memes not take root in a new cerebrum?) Etc. People often have hostile reactions to the notion of memetics - you're making it sound like ideas are alive, they often say. Well, A-life theorists are greeted with the same skepticism when they suggest that computer viruses are alive too - that viruses are A-life organisms that do theirs one better, because they are not stuck in one computer simulation on one computer... many virus writers do see their creations as lifeforms. The problem is that the virus has the potential to get out of hand, just like the Internet Worm did in 1988. In that case, the virus represents a danger - like a weed, it may replicate itself so rapidly that everything around it is killed. Certainly, this is one of the few worries that roboticists raise about their creations, especially if they are von Neumann machines. It is certainly feasible to construct a robot that can build another robot exactly identical to itself. Such von Neumann machines might be perfect for exploring intergalactic space, making copies of themselves when they've started to wear out, some people have suggested. Nanotechnologists like K. Eric Drexler see nanorobots doing this at the microscale - indeed, they have a process which they can model/emulate, the replication of the cell. Of course, the inevitable risks in creating such constructs is that their replication could easily get out of control, killing off their creators. Strangely, some artificial life gurus don't seem to be bothered by this; they assume that they are creating a form of life superior to organic life, and that it's only 'natural' that 'artificial' life supplant its organic predecessor someday... The Metaphysics of Alife: the Quantum-Computational Cosmos Even the hackers who hacked together LIFE couldn't help but feel the gnawing presence of a Big Question in what they were doing. What if they themselves were programs or automata in a simulation called the "universe?" (If so, where was the programmer?) Thinking on the fact that since he was not omnipotent, he was also an imperfect programmer, Gosper wondered openly if the LIFE organisms might notice the imperfections in their environment, come to the 'realization' that they were automata, and ask their 'creator' to give them the code that governed their existence... sure, it was a stupid, way-out thought. The lives of the hackers revolved around the computer, so they could be excused for stupid musings like "Where does the computer end, and real life begin?" Or "what if the programmer for Life (the real world version) left some Easter Eggs in the program for us to find?" But physicists like Heinz Pagels were and are searching for the "Cosmic Code" - the "Master Control Program," if you will - even if they've put aside the search for a programmer. Many of them are convinced that we will eventually find GUTs - the unifying grand mathematical theorems that "code" for all the particles and forces in the universe. Many are now starting to advance Gosper's proposition - the universe is basically computational or digital in nature, composed not fundamentally of matter or energy but instead information. The "Quantum-Computational Cosmological Model" (QCCM, for short) is also called by physicist John Wheeler "the It from Bit" hypothesis. It suggests that the universe is itself made up of cellular automata, so to speak, on/off bits which are constantly turning each other (billions of times a nanosecond) on and off, this flux being the basis of the most basic things we can observe - subatomic particles such as the photon or electron. Computer scientists like Vallee who advance such a 'cybernetic' model of the universe point out that it also suggests that events may be linked as much by information, association, or analogy, as they are by location in space and time. Further, there are those who suppose that if the universe is a computer program, the emergence of conscious life for feedback loops (you need conscious observers to collapse the quantum wave function in the Copenhagen interpretation) was built into the code from the beginning - the Cosmic Anthropic Principle. Likewise, one would also expect that such a program would need a 'control system,' a sort of thermostat or CPU to keep various subroutines from overrunning the main program - make of that what you will. The possibility that we inhabit an infoverse suggests startling new possibilities for consciousness, as physicists like Fred Alan Wolf have realized. It turns out that consciousness may be a fundamental emergent property, necessary for the maintenance of the entire system, rather than an epiphenomenal accident from matter, which some behaviorists saw as "ultimately not providing much value for the organism." In an infoverse, the emergence of beings capable of processing information, especially about themselves (self-consciousness) would be vital. The hackers were creatures of technique, more interested in engineering solutions to problems than philosophizing, but LIFE, that strange program running on a mechanical device, came to threaten the mechanical view of the universe. To think that all of this came out of some dancing pixels on a monochrome screen... Steve Mizrach, aka Seeker1