VIRTUAL REALITY AND THE HUMAN BODY By Mark Hodges Research Horizons Magazine, Summer 1993 Georgia Institute of Technology While computer scientists create virtual environments, humanists and social scientists are beginning to speculate on the impact that visualization technologies will have on popular culture. In an essay entitled "The Virtual Body in Cyberspace," Assistant Professor Anne Balsamo of Georgia Tech's School of Literature, Communication, and Culture examines the impact of virtual reality (VR) on how we view the human body. Cyberspace refers to the electronic space--or network--in which virtual environments exist. Individuals "travel" to these domains in sensor-laden gloves, helmets with visual displays, goggles, and full-body suits. Many proposed VR applications are practically orientedPPfor instance, modules have been created to train aircraft pilots. However, recreational uses offer new entry into a world of three-dimensional fantasy. With virtual journeys becoming increasingly common, Balsamo poses the question: "What kind of bodies reside in cyberspace?" For most present applications, the answer is: "None." Virtual environments normally provide "out-of-body" experiences that suppress all senses but the visual. As Balsamo explains, ". . . a user experiences VR through a disembodied gaze--a floating moving 'perspective'--that mimes the movement of a disembodied camera 'eye'." In the future, many applications will allow users to assume electronic bodies, which they use to interact with the virtual bodies of other travelers in cyberspace. VR advocates believe these technologies will provide a means of escaping the individual user's physical and cultural limitations--either by accomplishing more than they ever thought possible with their physical bodies, or by using their virtual bodies to experiment with different concepts of self identity. To Balsamo, this claim reflects a "traditional cultural narrative: the possibility of transcendence whereby the physical body and its social meanings can be technologically neutralized." She is dubious about its validity for several reasons. First, she argues that evidence from actual body reconstruction--through plastic surgery or bodybuilding regimes suggests a strong preference for enhancing conventional gender and race markings of beauty, strength, and sexuality. "There is plenty of evidence to suggest that a reconstructed body does not guarantee a reconstructed cultural identity," she writes. "Nor does 'freedom from a body' imply that people will exercise the 'freedom to be' any other kind of body than the one they already enjoy or desire." Balsamo also notes a distinct strain of gender conservatism among the early champions of VR. In the cyperpunk subculture (whose science fiction has popularized the prospects for life in cyberspace), heroes are typically male and "contextually" white, she says. Women are often depicted as "beautiful, sexualized [and] . . . sometimes violently powerful." Balsamo concludes that the bodies most often depicted in cyberspace show conventional "markers" of desirability in both gender and race. Thus, while VR technology allows users to escape some of the limitations of the physical body, it may not necessarilyPPor even usuallyPPchange one's sense of identity or cultural perspective. From her perspective as a scholar of popular culture, Balsamo believes that VR technologies offer a potent vehicle for identifying the values and conflicts most dominant in society. Beyond this, she suggests that VR will bring about a re-examination of the human body's limitations. For centuries, authors have dwelled on the way the mortal, physically constrained body limits our experience. Virtual reality, Balsamo says, requires a rethinking of how far our "bodies" really can extend. "Enhanced visualization technologies make it difficult to continue to think about the material body as a bounded entity," she writes, "Virtual environments offer a new arena for the staging of the body." For further information, contact: Dr. Anne Balsamo School of Literature, Communication, and Culture Georgia Institute of Technology Atlanta, Georgia 30332 Telephone: 404/894-8923 E-mail: anne.balsamo@lcc.gatech.edu This article may be reprinted in full or in part, or freely quoted, if source is acknowledged. Further information is available from the editor at 404/894-6987 or by E-mail at: mark.hodges@gtri. gatech.edu. ========================