Newsgroups: comp.admin.policy Subject: Re: Computer Games Date: 15 Feb 1994 14:28:54 GMT Message-ID: <2jqm76$o98@s.ms.uky.edu> FRITZ wrote: >We have experienced many problems associated with the playing of computer >games by students in our labs, especially those of a network variety (MUD's, >DOOM, etc..). They seem to generate a great deal of noise, network traffic >and an intimidating enviroment for those who need to use the computers for >legit academic purposes. > > What are the policies and experiences of other institutions and how well >are they being enforced. I am interested in establishing a policy that is >both fair (if recreation is possible, then so be it) and enforeceable. Here's what we do: PC Lab: We don't have a *published* policy. We tell gamers, as we see them, that gaming is acceptable *until* there are fewer than 5 open PCs available. We also tell them that *one* case of a gamer refusing to give up their seat to a more legitimate user will result in a total ban on games. Unix: I'm just restoring games after a six-year ban. I've written a small front-end program named "play" that will only allow game execution: - during non-prime hours (7 pm - 7 am) - if fewer than 20 users are already playing Privately-owned online games will be a no-no; however, I'll be happy to install the game under the "play" system upon re- quest. --Wes -- Wes Morgan ----- University of Kentucky ----- morgan@engr.uky.edu Mailing list for AT&T StarServer E/S admins - starserver-request@engr.uky.edu GAT d(--) -p+ c++(++++) !l u++ e+ m* s++/++ !n h* f* !g w++ t+(++) r x+ And here's to you, Vicki Robinson; Usenet loves you more than you will know.