From: Linda Long Subject: OTA BP--VIRTUAL REALITY AND TECHNOLOGIES FOR COMBAT SIMULATION *********************************************************** U.S. CONGRESS OFFICE OF TECHNOLOGY ASSESSMENT Washington, DC 20510 VIRTUAL REALITY AND TECHNOLOGIES FOR COMBAT SIMULATION-- BACKGROUND PAPER *********************************************************** The OTA background paper, "Virtual Reality and Technologies for Combat Simulation" was released on October 6, 1994. Ordering information and details about electronic access are at the end of this file. *********************************************************** OTA LOOKS AT VIRTUAL REALITY AND COMBAT SIMULATION *********************************************************** The congressional Office of Technology has prepared a background paper that describes uses of synthetic- environment technologies and virtual reality (VR) in simulating combat. It traces technology development from the 1929 Link Trainer through the SAGE air defense system, the first head-mounted display, and the Defense Advanced Research Projects Agency's SIMNET simulator networking project. The background paper is available electronically now. Published copies will be available in about two weeks. See end of advisory for ordering information. Virtual reality is the popular name for an interactive, computer-mediated experience in which a person perceives a synthetic (i.e., simulated) environment by means of special human-computer interface equipment and interacts with simulated objects in that environment, as if they were real. Several persons can see one another and interact in a shared synthetic environment, such as a synthetic battlefield. For over a decade the Department of Defense (DOD) has been developing and expanding virtual battlefields to be used for training and to develop combat systems and doctrine. Synthetic-environment technology is dual-use. OTA notes that a large commercial market has built on research funded by DOD, and DOD is actively exploiting its dynamism and efficiency. Advances in synthetic-environment technologies such as computer image generation are reducing the costs of cockpit simulators and facilitating other applications that some purists do not call "VR." This paper describes technical challenges and discusses issues of validation, standardization, scalability, flexibility, effectiveness, cost-effectiveness, and infrastructure. This background paper is the first of several publications in OTA's assessment of combat modeling and simulation, requested by Representatives Ronald V. Dellums (Chairman) and Floyd Spence (Ranking Minority Member) of the House Committee on Armed Services, Senators Sam Nunn (Chairman) and Strom Thurmond (Ranking Minority Member) of the Senate Committee on Armed Services, and Senators Jeff Bingaman (Chairman) and Bob Smith (Ranking Minority Member) of Armed Services' Subcommittee on Defense Technology, Acquisition, and Industrial Base. OTA is a nonpartisan analytical agency that serves the U.S. Congress. Its purpose is to aid Congress with the complex and often highly technical issues that increasingly affect our society. *********************************************************** HOW TO OBTAIN THIS REPORT *********************************************************** ORDERING INFORMATION: For copies of the 64-page background paper "Virtual Reality and Technologies for Combat Simulation" for congressional use, please call (202) 224- 9241. Copies for noncongressional use are available from the Superintendent of Documents for $4.25 each. To order, call (202) 512-0132 (GPO's main bookstore) or (202) 512-1800 and indicate stock number 052-003-01397-5. Or you can send your check for $4.25 a copy or provide your VISA or MasterCard number and expiration date to Superintendent of Documents, P.O. Box 371954, Pittsburgh, PA 15250-7974 , [FAX (202) 512-2250]. Federal Express service is available for an additional $8.50 per order. ELECTRONIC ACCESS: For an electronic version, download via ftp from OTA, use the following procedures: ftp to otabbs.ota.gov (152.63.20.13) Login as anonymous. Password is your e-mail address. The files are located in /pub/vr.military and the file names and sizes are: 01README.TXT (3K) ADVISORY.PANEL.TXT (2K) APPA.TXT (3K) APPB.TXT (6K) FOREWORD.TXT (4K) MAIN.TXT (138K) ORDER.TXT (4K) REFS.TXT (40K) STAFF.TXT (1K) TOC.TXT (2K) ***********************************************************