Patterns of Social Behavior In Computer-Mediated Communications Kraettli L. Epperson Sociology Honors Thesis Rice University Sociology Department Abstract Intensive study using interviews and participant-observation in many forms of electronic interaction are used as a basis for symbolic interactionist analysis of social behaviors in computer networking. Participant-observation activities include e-mail, newsgroups, listservs, file transfer protocol sites, internet relay chat, gopher use and administration, "multi-user dungeons," webing, other "exotic" networking forms, and participation in industry. Special attention in analysis is paid to Goffman-style "interaction rituals" and "interpretive interactionism" as theorized by Denzin. Computer networks are quickly proliferating in the United States as a primary form of communication, while making dramatic impact in popular culture. The Internet and other computer networks offer a social environment of a type that we have never before seen. Both public and private "virtual spaces" are being constructed and utilized by increasing numbers of people to create a new frontier most characterized by geographic and temporal dislocation. At the same time, the unification of media allowed by technology and the emerging popularity of non-linear information structures make the form of interaction in this new social environment a radical departure from past experience. This study attempts to begin the exploratory sociological research necessary to understand this new form of social interaction. ...It then becomes apparent that not only was cultural accumulation under way well before organic development ceased, but that such accumulation very likely played an active role in shaping the final stages of that development. Though it is apparently true enough that the invention of the airplane led to no visible bodily changes, no alterations of (innate) mental capacity, this is not necessarily the case for the pebble tool or the crude chopper, in whose wake seems to have come not only more erect stature, reduced dentition, and a more thumb-dominated hand, but the expansion of the human brain to its present size. Because tool manufacture puts a premium on manual skill and foresight, its introduction must have acted to shift selection pressures so as to favor the rapid growth of the forebrain as, in all likelihood, did the advances of social organization, communication, and moral regulation, which there is reason to believe all occurred during this period of overlap between cultural and biological change. -- Clifford Geertz, The Interpretation of Cultures All Western scientific models of communications -- like the Shannon- Weaver model -- are linear, sequential, and logical as a reflection of the late medieval emphasis on the Greek notion of efficient causality. Modern scientific theories abstract the figure from the ground. For use in the electric age, a right-brain model of communication is necessary to demonstrate the "all-at-onceness" character of information moving at the speed of light. As voice, print, image, and sensory data proceed simultaneously, figure and ground are often in apposition rather than in a sequential relationship. For example, the consciousness of the data-base user is in two places at once: at the terminal and in the center of the system. An artifact pushed far enough tends to reincorporate the user. The Huns lived on their horses day and night. Technology stresses and emphasizes some one function of man's senses; at the same time, other senses are dimmed down or temporarily obsolesced. The process retrieves man's propensity to worship extensions of himself as a form of divinity. Carried far enough man thus becomes a creature of his own machine. -- Marshall McLuhan, The Global Village 'Go for it,' I said, when it was time, but Bobby was already there, leaning forward to drive the Russian program into its slot with the heel of his hand. He did it with the tight grace of a kid slamming change into an arcade game, sure of winning and ready to pull down a string of free games. A silver tide of phosphenes boiled across my field of vision as the matrix began to unfold in my head, a 3-D chessboard, infinite and perfectly transparent. The Russian program seemed to lurch as we entered the grid. If anyone else had been jacked into that part of the matrix, he might have seen a surf of flickering shadow roll out of the little yellow pyramid that represented our computer. The program was a memetic weapon, designed to absorb the local color and present itself as a crash- priority override in whatever context it encountered. 'Congratulations,' I heard Bobby say. 'We just became an Eastern Seaboard Fission Authority inspection probe...' That meant we were clearing fiberoptic lines with the cybernetic equivalent of a fire siren, but in the simulation matrix, we seemed to rush straight for Chrome's data base. I couldn't see it yet, but I already knew those walls were waiting. Walls of shadow, walls of ice. -- William Gibson, Burning Chrome Preface This paper is designed to be like no student thesis paper you've ever read. It is not unique because of the novel subject matter, nor because I wrote it on a notebook-sized computer with the power of yesterday's mainframes, nor even because it makes extensive use of articles and postings obtained electronically using computer networks. It is unique because the paper itself is integral with the fabric of the Internet and the Internet's social environment. This paper was written using a very simple programming language called HyperText Markup Language (HTML). The paper is interactive with the reader. If I mention a sociological phenomenon on the Internet that has implications for our understanding of this new social environment, then a button physically appears in the paper that has been programmed to instantly transport the reader to the Internet location being analyzed, and allow the reader to experience the phenomena under discussion. This is an effort to make the reader understand the transformative power and inherently self- referential nature of the new media about which the paper is written. In a more traditional preface vein, much has changed in the year since I began this project. The emergence of networked communications into the popular market has been astounding. Even in beginning this project, and in thinking about these issues, I would not have predicted the sudden and forceful impact that computer networking has had in popular culture. Hence, this project stands, most fortunately and by no act of mine, in an even more important place and at an even more crucial time in social development than I would ever have predicted. I hope the resulting paper measures up to these daunting circumstances. Kraettli L. Epperson Dec. 10, 1994 Introduction There is a radical transformation taking place in America. We are poised on the edge of a breathtaking new social landscape. A new social frontier has opened that is going to change the way that we work and play, read and write, think and move. Called, collectively, the Internet, or, more dramatically, cyberspace, this new frontier is the collection of all the social environments created through the connection of computers. In this new landscape, much of the communication will be accomplished in ways that have never before been seen. This new frontier includes not only the creation of new forms of private communications, like electronic mail, but also virtual common areas, like "newsgroups," and massive virtual libraries where "information-commodities" are distributed. It will also include the creation and use of completely new forms of interaction, like virtual reality environments and "hypertext," a multi-linear conglomeration of several linear documents of varying formats and media. All of these experiences and communication types are explored in this paper. Today, there are an estimated 20 million users of the Internet. The significance of this new social environment to the overall society is undeniable. As computer networks continue to proliferate throughout the workplaces, schools, and homes of America, this new and almost unstudied frontier will change not only the face, but also the body of what we call communication. It will substantively transform the meaning we give to the idea of being "in communication" with another person. The Internet, in some very real way, is the ultimate tool of the "human endeavor." It is a tool that enables the conversion of thought to action in the most direct form that has ever been available. This conversion is so direct that it merges the previously separate spheres of thought, word and deed in ways that challenge not only our current social conventions, political systems, and legal structures to somehow keep pace, but also disturbs our very self- concept. When words and phrases suddenly become programs capable of controlling social access, vital information, communications and industry, and when a passing thought can be transmitted to thousands of connected readers in the blink of an eye, something about human experience has fundamentally changed. Only through an imaginative and reflexive sociology that allows humanity to step away from its ultimate tool for a moment can we begin to realize how the tool has and will shape us as much as we have fashioned the tool. The Paper Structure This paper is organized into three sections, with several appendices. The first section is made up of the interviewing study undertaken as a pilot study to the participant-observation project. The second section is made up of the literature review underlying the project. This review attempts to survey the diverse types and current frontiers of research into electronic communications. The third section is made up of a discussion of the method and theory used in the participant-observation project and of the observations themselves. This section contains the central portion of the research: an accounting of observations made during a variety of network experiences over the last 14 months. For this portion of the paper, these experiences will be artificially divided into technical "service types" or "phenomena," although neither of these words really explains the merger of the two on the Internet. This section will include a symbolic interactionist analysis of some symbols and encounters that will become important in the overall conclusions of the paper, the fourth section. The fourth section will be a discussion of the symbolic interactionist analysis made in the first and third sections with the goal of sketching a rough model of social interaction in network communications. This section will attempt to evaluate the several hypothesis and hypothesis hybrids used in approaching this research, and come to some conclusions about the social reality being constructed in network communications. SECTION I: A Preliminary Study Using Selective Interviews Introduction This section attempts to use interviews to explore the new social frontiers created by networked computer environments. Called collectively the cybersphere or the Internet, this new frontier is made up of all the virtual social environments created through the interconnection of computers that allow people to communicate with one another. In order to lay the groundwork for my later research, I first had to familiarize myself with the typical uses and experiences of average users. To do this, I interviewed persons who use computer networks to communicate. I focused both on their academic and business activities, and on their social and political activities over networks. I asked them to tell me about what they expect from computer networks in the future, how they felt that their personal communication behaviors changed on the Internet, and about why they used computer networks. I was interested in what the act of typing messages to other people, often strangers, in a non-temporal and non-physical environment does to the form of communication involved. I was interested in the implications of the virtual computer communications world for the social world overall. Operationalization Operationalization is the process by which the research instruments are refined to make substantial contributions to understanding a particular hypothesis. In this case, the hypothesis was simple and broad: computer telecommunications are having an effect on the way that individuals who use them cognitively understand their social environment. This environment is gradually becoming characterized by an abstraction of communication, a unification of mediums, and a tendency to involve more non-linear, non-spatial, and non-temporal understandings of what it means for two people to be "in communication" with one another. To the end of demonstrating this theory, an interview schedule was designed to draw upon both the experience and imaginations of the subjects. This schedule was designed with seven purposes in mind: a) to establish a user history of both computers and computer telecommunications; b) to characterize the user's perception of other network users; c) to characterize the user's perception of cyberspace -- either as an abstraction or not; d) to characterize the user's perception of how their personal communications norms change when using computers; e) to characterize the social norms the user perceives when communicating both privately and in semi- public and public areas of cyberspace; f) to characterize the personal impact use of electronic communications has had on the user; and g) to characterize the hopes and fears for future cyberspace interactions that exist in the user's extrapolative imagination. While these were grand and broad-reaching sorts of goals for the interviews, after the initial two interviews, a schedule of questions was developed that proved useful. This method followed that described by Robert Bellah in Habits of the Heart: "[W]e sought to bring our preconceptions and questions into the conversation and to understand the answers we were receiving not only in terms of the language but also, so far as we could discover, in the lives of those we were talking with. Though we did not seek to impose our ideas on those with whom we talked (as we should be clear from the many articulate voices in this book, we could not have done that had we tried), we did attempt to uncover assumptions, to make explicit what the person we were talking to might rather have left implicit. This interview as we employed it was active, Socratic." (p. 304) This was my model for the interview style. While I would not say that I attempted to disclose things through confrontation, I did try to keep along a line of questions if it seemed useful, and to ask for clarifications when subjects made potentially crucial statements. I tried to get them to explain their underlying assumptions as a way to help them discuss the things about the Internet that they wouldn't think or want to say without encouragement. Furthermore, it was hoped that this method would allow the interviews to capture some of the language that defines the way that individuals interact with their social world. It is the use of language, I believe, that creates the new realities of cyberspace, and without a feel for this linguistic frontier there is no way to understand the relationships that structure the new social frontier. The Experimental Interviews The initial interview schedule for the two experimental interviews included the subject's name, age, years of study, majors, academic and non-academic interests, hobbies, years of use and of what types of computers, modems and networks, and first experience with a computer network. After establishing this background, I asked about their interactions over a computer network. This usually included initial questions about whether they use computer networks for study, communication, or other purposes. If it included significant amounts of e-mail, as all but one of these interview did, I prompted them to talk about their e-mail writing style by asking them if they wrote formal letters, short conversational pieces, or long conversational pieces. In all cases, the users confirmed that these categories struck them as soundly within their own experience, and proceeded to describe their own usage. These promptings were very gentle and the subjects were not convinced to accept these categories. I asked about what sort of people they interacted with over networks, and for characterizations of those interactions. I asked about why they thought that e-mail was appealing to some people. I followed this stage of the interview with questions about what the subjects expect from their computer network, and what they expect to be able to use a computer network for in the future. I asked about whether they had worries or fears about the proliferation of computer networks. Finally, I asked them to characterize how they expected computer networks to impact them in the future. Both the first and second experimental interviews were similar in style, and seemed to work well for gathering initial information and impressions.(See Appendix A1 for this initial interview schedule.) The Final Interview Schedule The final schedule of interview questions changed slightly from the experimental schedule. First, the subjects were not students, and so the focus on academic usage was changed to business usage. Secondly, more questions were added to ensure that the subjects were drawing upon their own experience, relating routine uses and describing their own visualizations of other users and the network as a whole. These questions were designed to elicit information implicitly. Subjects were not asked whether they thought of the Internet as an abstract mass of human activity or whether they thought of it as physical computers connected by wires and sitting in buildings across America. They were simply asked to "draw a verbal picture of the Internet." This removed bias in the question towards one conceptualization or another, and allowed many different aspects of the subject's conceptualization to be explored that might otherwise never have emerged. The interview was started with a light-hearted question asking what would happen if mythical bugs ate all the computer software necessary for computer telecommunications. This question helped to establish rapport and to confirm that the interviewer had rudimentary knowledge of how computer telecommunications work, so as to set both technically knowledgeable and non-technical interviewees at ease. (See Appendix A2 for this final interview schedule.) The style of these interviews was informal and conversational. At no time were the subject's statements questioned or contradicted, while little coaxing was needed to get them to talk. The interview was open-ended. No time constraint was in place, and the sessions took place privately in a small breakroom. There was little chance of being disturbed and the location was frequently used for informal conversation during lunch breaks. In all but one case, I had to cut the interview short; the questions were of interest to the subjects, and raised thoughts that they wanted to talk about. This is a topic that is of great interest to the people using networks, and they seem glad to give it some thought. Sampling Method The sampling method was a hybrid cluster/convenience method. Singleton defines cluster sampling as follows: "In cluster sampling, the population is broken down into groups of cases, called clusters, and a sample of clusters is selected at random." (Social Research, p. 147) The group selected as a cluster were people who worked at Wolf Communications company in Houston, Texas, in addition to the two students in the experimental interviews. Obviously, this "cluster" was not selected at random. This group was selected because they all use computer telecommunications in some form or another in their business, and thus form a natural cluster. The two students were selected because they use cyberspace in unusual ways, while the people from Wolf Communications use cyberspace to make a living and are probably thereby ahead of any social changes related to cyberspace use. Wolf Communications provides Lotus Notes services to customers all over the world. This was a "convenience" sample because the cluster was not selected at random. Convenience sampling is an acceptable scientific method, according to Singleton, "[i]f the research is at an early stage and generalizability is not an issue..." (p. 153) This method made sense for a short, initial pilot study. The only drawback was that in using non-probability sampling, "patterns of variability cannot be predicted from probability sampling theory"(p. 152) Thus, generalizations about all users cannot be drawn from this cluster sample, while observations about some aspects of the fundamental experience of using computer telecommunications probably can. Initial Interview Findings: The Prodigy In order to better lay the groundwork for this paper, I will go into depth about the first individual I interviewed. Cameron Etezadi, a 19 year-old sophomore majoring in chemical engineering and biochemistry, is a very interesting user because, even at his young age, he had been using computers and networks for a long time. He wrote his first program in the BASIC programming language in kindergarten, and had his first computer telecommunications experience in third grade when he and his father started using a lunchbox-sized telex machine to call local bulletin boards. What makes Cameron most interesting, however, is the depth of the relationships he has formed with other young users of the Internet. Even though the Internet, as a truly global and public resource, has been available for less than five years, Cameron has been using it to communicate over long distances for over six years; "not that my high school had it, but I got it," meaning that he sometimes used surreptitious means to access the Internet. In the process, he met a wide variety of people: "You make friends on the [bulletin] boards constantly. You'll make a comment and as long as you can make your point fairly articulately, no one knows how old you are, especially if you're using an alias [pseudonym]. I met the guy who built the Behemoth that way,... Its a lateral bike with $8000 worth of equipment built into the frame. It's got a Spark station [network server computer]... I asked him lots of questions... [and] I took a road trip with friends that I met over the net... We arranged it, got it organized, and met, all without a phone call, all electronically. We were able to do this road trip because of the networks. We wanted it to be a really high- tech trip. This trip got termed 'hacking across America..." This trip, taken in 1989, is a highlight of Cameron's early Internet experience. It allowed him to meet several of his Internet friends from across the country in person, and cement friendships that had been created initially thorough computer correspondence. He even met a girlfriend: "There was this board in Iowa, run by the Iowa Student Association, where I met an ex-girlfriend, Ann. We started corresponding, and we first met on that road-trip. The people you meet - a lot of it is completely random, but you have to have a lot in common for them to be commenting on what you've said. She had failed her first drivers test, and I guess I was 16 at the time, and I made some snide comment and we got started talking that way..." Cameron loved being a uniquely young user, a prodigy, but that has changed as he has gotten older. He has become more concerned about the uses of the Internet, and his own experience has changed: "It worries me a little that everyone has access, but I don't want to restrict access, - that would be elitist and goes against everything I stand for. And the fact that I can do it, the novelty is starting got go away. Part of its because I'm older, - like people don't look at the $15,000 heist anymore and not just wonder how I could have done it, but how I could have done that at 15. "I'm worried about the explosive grab for resources. The average moron, the average joe user poses more of a threat [to fellow Internet users] than hackers, because he doesn't know not to tie up the network resources at peak times." Cameron is worried that new users, many of whom, he believes, have little knowledge of how to share the Internet. He is also worried about the uses of the Internet by business: "There's such a wide range of people learning to use it now, or learning how to 'function' with it is better... People who don't know any better pay for stuff that I get free on the Internet.. People used to run boards for a hobby. It was as a hobbyists for the hobby. Now its business, and I don't like it." Still, he is optimistic that the ultimate result will be good, if the limited resources of the Internet can be distributed: "I think its good that [the Internet is used for business] as long as the networks can handle it. I've been able to watch the Internet grow while I was logged on. They talk about there being 1000 requests for new address names each week, when there used to be 1000 requests each year... "In the end result, I think I'll see improvement as a user. I don't have to wait 8 to 6 weeks to get software patches. OS/2 version 2.1 [a disk operating system program] was available as a trial version ... over the Internet even before it was released on the market." Finally, then, Cameron sees a new world, that, even as an experienced user, both frightens and excites him: "I expect information at my fingertips for the taking. Its sad; years ago people didn't have to be this way - but its war out there, and those with the best information will win. People expect it on- line and society functions as if it is all on-line... I'm starting - me, of all people - to feel left-behind on the information highway." Conclusions about Cameron: A Framework and a Frontier Cameron is obviously not a typical user. He has been using the Internet and other forms of computer networking for longer than most people his age. Additionally, because of its influence early in his life, his relationships and other parts of his life have been influenced by his use. He has a particular perspective about the Internet; he sees himself as an early pioneer on a new frontier, and has a certain measure of nostalgia for his past history of use. For Cameron, using computers and the Internet will probably never again be as exciting as it was when he was a teenager. Still, he sees his life continuing to benefit from using the Internet for communications, and as a marketplace for both ideas and products. Cameron can provide the sociologist not only with a perspective on the social past of the Internet and other forms of computer telecommunications, but also some understanding of the changes it is undergoing. Even more importantly, Cameron's attitude about the trends can begin to describe the social effects of computer telecommunications. Cameron is starting to feel crowded on the Internet. Part of his social freedom to communicate quickly and in whatever form he desired has been taken away by increased use of this social space. His frontier is becoming populated by new colonists who use the resources too quickly. Cameron has become like the wandering pre- colonial "trapper" who is now starting to side with the "native" technicians and defense researchers that designed the system for themselves. He was the invader at first, but his use was consistent with the "hobbyist" model that he describes, and so it was tolerated. He didn't try to set up shop on the Internet; he was just passing through, "poaching" university and defense contractor resources occasionally. Now the corporate ranchers have come in full force, with their herds of business users, and the range is getting fenced. It is no wonder Cameron feels left behind. To the sociologist, the entire situation looks like a slowly brewing conflict. There may come a time when the corporate users fence out the private hobbyist users entirely in order to more efficiently use and control their resources and the information available. At the same time, innovative users like Cameron may find themselves facing the need to "get" networking access of various kinds again through surreptitious means as they did in high school. Cameron's interview gives us the first of three major hypothesis that will guide further investigation into the Internet. His network usage gives us a model of the Internet as a new frontier in which not only the normal transfer of information for research and business take place, but also a frontier on which both human intimacy and impassioned conflict are likely to occur in the near future. This is a frontier hypothesis that will model social relationships based upon the distribution of scarce resources. Politics on the Internet The second of the experimental interviews was with Marty Makulski, a Rice University sophomore in Political Science. Marty first started using the Internet and electronic communications for personal e-mail to friends and family. However, when he decided to run for Student Association President of Rice University last February, he turned his basic knowledge of e-mail into a unique campaign strategy. Marty decided to distribute his campaign platform and a brief introductory letter to student voters over the university network, Owlnet: "When I first got the idea, I talked about putting stuff on the newsgroups, but I decided to send e-mail. I found out that there are mailing groups -- that if you just type 'Sid Rich,' it sends it to everyone in the college, and the same could be done with the Campus Crusade for Christ with 'Saints.' Marty decided to use a system that these two organizations had designed for internal communication to get his political message out. The university network automatically distributed his e-mail to over 300 students -- a substantial number on a campus of only 2700 undergraduates, of whom only a small percentage actually vote. The mechanics of e-mail on most computer systems allows for easy response to any piece of mail received. In fact, this was one of the reasons Marty chose e-mail over conventional advertising or a Usenet newsgroup posting; he asked for suggestions in his letter. He got them: "I received varied responses. The [presidential] debate was Tuesday, [while the election was on Wednesday] and I mailed it on Friday morning, so by Tuesday I'd gotten all the responses I was going to get. I got seven from Sid and similar off Saints. They were six positive and one negative from each and the one from Saints wasn't really negative, it was just, 'In future, this is not what this is used for.' The one at Sid responded, 'I can't believe that the politicos have taken over the net.' He printed out a copy of my posting and put it up in the elevator lobby in Sid with some comments. When I went around putting up campaign posters, that somehow came down." Marty was very happy with the responses he had received, despite the criticism, and looked on the strategy from a perspective that encompassed more than just a novel campaign gimmick: "What it did, especially with Sid, was that it sparked a lot of interest in specific topics, not just, 'thanks for sending this to me.' It was very interactive, not just a political ad. It was a chance to interact... I was hoping to give people more information about myself and show them accessibility. Some people said that I should put an automatic responder - put a 'vacation' on it [which would send an automatic prepared reply to every response] That's something that would really get the computer-science geeks off, but I thought, that's just what a politician would do. I tried to write individual responses to letters." Marty's strategy was successful, and some campus political analysts, including the Editor-in-Chief of the student newspaper at the time, felt that his victory had a great deal to do with this eleventh-hour gambit in a tight race. Rice is a university environment, and has a relatively high percentage of regular network users. In a highly networked environment, the net can swing the vote, and with it, power. As the discussion of the interviews and of the research project continues, this point should not be forgotten; communication is a form of power. Pictures of the Net: The Main Interviews As a part of these interviews, subjects were asked to draw a verbal picture of the Internet. I had expected some to present very abstract images of communications, while others to present more concrete explanations of how they system physically worked. I found both types, and some mixes. Graham Gomeots, a 23-year old University of Houston student who worked part-time at Wolf Communications doing basic UNIX programming, was a fairly new user of the Internet. He was the only person who did not regularly use e-mail. He had a very simple, user-based image of the Internet. For him, it is made up of other users: "I see it abstractly I guess. Lately I've been working on compiling lists on the different types of newsgroups on the Internet. I was really surprise to find out that the Internet is as broad as it is. I guess I thought the Internet would be plastic pen guards in pockets. I see people who don't get out into the sun very often. Now I see what's available on the Internet and its amazing." Ann Zitterkopf, the 22-year old Vice President of Marketing and Public Relations at Wolf Communications, had a much more abstract conception. She represented cyberspace by making reference to aesthetics and pop culture. Hers was a very eclectic explanation: "It seems almost surrealistic, like something out of Bladerunner. Pretty soon we're going to have flames shooting out of the tops of buildings, and cars aren't going to go on roads anymore, they're just going to fly though the sky. "It does not seem real that you can send a message instantly. Its not tangible. Its like you went back to the stone age and plopped down two telephones... It almost seems mystical. In the same way, its really revolutionized communication. You don't have to fax somebody, you don't have to type it or send it to a secretary. It goes against the entire learning process wherein you were first exposed to things you could touch, and then to things you could smell and taste, and then there's a computer where there's no correlation to the other things." Ann was most fascinated by cyberspace as a sensual perception that is beyond the ordinary. She found its most fundamental image to be that of a sensual non-existence that is amazing in and of itself. Neil Robinson, a 21 year-old who did user-registration and customer support at Wolf Communications had a less abstract picture, but presented an interesting image in his description: "I see squares, boxes on a map of the U.S. and the world, and these boxes are all connected together. They are not all connected to each other, but each box is connected to at least one other box. There's just all kinds of things you can put in the box, and then other people can grab a copy of it, or look at it. Eventually the information, whatever's in the box, proliferates... For every one of those boxes, there are also people in those boxes, and they can have a point-to-point connection over that line that their box shares with that other box." This is an image of the Internet that has to make one shudder at the same time that its simplicity makes one smile. People inside boxes? When information workers become a part of their work, maybe one begins to conceptualize the Other as the other's computer interface. A business client become Internet Address 128.45.672.89, a machine sitting in a dusty room in Atlanta somewhere hooked up to T1 lines into the local cable supplier. Using E-Mail As another way to determine how cyberspace users relate to the new social environment, I asked subjects to tell me some very tangible things about their e-mail, one of the more prevalent uses of the Internet. I asked them if they fell into a pattern of long, formal messages, short, conversational messages, or long conversational messages. Most agreed that these three patterns made sense, and proceeded to describe their own style. Ann, since she did public relations, sent a great deal of e-mail for business, and had a preferred style that she believes was predicated by the medium: "The tone of the business e-mail is much less formal than if you're sending a business letter. If I'm hanging up the phone and I'm sending them e-mail, its often concise, 'its great talking to you... look forward to working with you in the future, call me if you have any questions.' Then I go to write them the formal business letter. 'Dear Mr. or Mrs. so-and-so, it is a pleasure working with you on Worldcom. I look forward to working with you in the future.' Its much less colloquial... "Business e-mail is usually very concise, unless its about detailed questions about our system, and in that case I may even have stock responses ready, and these could be multiple screens long, and I just paste them in. Its a great system, but its still much less formal.... One of the things about e-mail is that you can attach files. These can be pictures, business documents, or even send a 'setup database' [a part of a computer program]... You just type something and fire it off, and it doesn't have as much weight to the words that are in it... " Ann liked to conduct business using e-mail because it is less formal, but at the same time, this obviously made her a bit uncomfortable. She seemed worried about how easy it was to write and send e-mail that did not mean very much. She even described her own very efficient, but also very mechanical, method by which she responded to clients questions. The clients were probably happy, but they were not receiving personal responses. Ann's personal mail experience was a bit different, although it shared some important characteristics with her business e-mail: "For personal mail, I send long, detailed letters.... It tends to be very descriptive. I use personal e-mail to talk with my college friends, to talk with my father, to talk with people internationally, you know, where its very expensive to call or takes a long time to send a letter. Its very immediate. You know, if you send someone a hard copy letter and they don't write back for months, that's rude. If you write someone an e-mail message and they don't write back for days, you know, they're rude, even if its just a short letter saying 'hi, thanks for your mail. I'll write more later.' I expect that and I'm a pretty demanding corespondent even when you're sending hard- copy letters, but if I stopped working here, I'd go and get an account, because I like sending people e-mail. I really prefer that to hard-copy letters. "And I save all my hard-copy letters, and they're somewhat organized by person and year, but with e-mail, I have an old-mail file and I keep all my old in there. I keep about ten megs, and I even clean out a lot of the professional mail I get, and its mostly personal mail, but even the conversations that we have in the office, -- Like Eric Carmichael once re-told the epic Gilgamesh. That was very funny, over e-mail. It was less formal,... It was almost sarcastic. It was a lot more fun." Ann obviously enjoyed using e-mail, and her reasons were very simple. She liked the responsiveness, the immediacy, and the ability to easily save her correspondence. Not everyone she knows, however, had adjusted to this new technology quite so well: "That process [of sending e-mail] still baffles my mother. My father got a copy of Lotus Notes, and we use it to mail back and forth to each other, and she still can't figure out how to program the VCR. She will write me a message by e-mail only if my father sets if up for her, and says, OK, type now, and then presses the send button for her. Its pretty sad actually." Neil had similar uses for his e-mail. He used it both for business and for personal correspondence. He expected to be using it even more in the future when he went to graduate school. He also had certain rules in mind when he used e-mail. He felt that one should always use the 'subject' line provided by most e-mail templates, among other principles of good correspondence: "A clearly defined subject is a must. I despise no-subject messages. That piece of netiquette I definitely subscribe to. Very few of my e-mail messages take up more than a page. I like to quote people back to themselves because they usually sound stupid. I sign my name at the bottom like a letter, even though my name is already on the top. I just put my first name, all lower case. "Personal mail, on the other hand, is very long, I'd say like five- screens, usually, at least. When I write, I write like a letter, and I'm kind of a prolific writer. I don't write often, but when I write, I write long. [before e-mail] I'd write them long letters, but with e- mail, I'm more likely to write a short letter. I'm more likely to write if I just heard a joke, or something that's funny. I'm more likely to just get a little bitch in about my day. Before I wouldn't waste the time or the postage. Its so much easier to do." Eric Carmichael, a 22-year old systems analyst who provided user -support for Wolf Communications clients, sent a very different sort of e-mail: "I tend to be formal, but that's just me, I think. I try to keep it brief [but] ... I find the short versions annoying because I've usually forgotten the previous correspondence, and so when I'm sending mail off-site for business reasons, unless its very recent correspondence, I include a couple of lines of the previous correspondence so that we all know what we're talking about. For internal mail within the office, yeah, I'll sometimes fire back a 'no' or a 'yes,' or that sort of thing. "Most of the people I correspond with outside the office are people I've never met, and you go to more lengths to communicate properly with them because when you are communicating with people you know, they know you and they'll excuse more things I think. I guess the key is not meeting, but working with someone for a long time, and getting to the point that they know you." Eric tended to use e-mail only for a few personal purposes. He reluctantly noted that things would only change slightly if he didn't have e-mail: "I would have to write actual letters, which I was never very good at, and since I got an e-mail account that's all I do anymore... I'll plan my weekend through e-mail, and I'd have to go back to the phone and leave messages on answering machines and go through all that kind of stuff. I don't think it would affect me too much, but then, since I've gotten e-mail, I've come to rely on it. I could live without it. So, not having e-mail wouldn't' hurt me. If all the telecommunications software in the world was down, I'm sure there are businesses that I use that would be effected, but as far as the telecommunications software that I use directly, it wouldn't effect me." Eric hit upon an important subtly here; even if one is isolated from electronic communications, willfully or not, the rest of society will continue to use them and function by them, whether this was the Wolf Communications business transaction, or the re-ordering of blue knee-socks at Wal-Mart, which is also done through electronic communications. As electronic communications proliferate, it is more likely that the individual who has used them once will find it increasingly harder to leave them behind as a means of communication. Marty, being a student, used his e-mail almost exclusively for personal correspondence: "It's 99.5% social.... I've used it once for an education paper. I communicate with people in Israel, people around the Bay in Michigan, Michigan State, ... and all over campus. I communicate with my relatives, lots of cousins. The majority of my writings are conversational, longer; usually I go well over ten lines. But its not formal. Spelling goes, capitalization goes..." While society is slowly moving towards an integration with electronic communications, the Wolf Communications office had already come very close to a completed process. Ann described what would happen to the office if their network failed: "We're constantly sending e-mail. We become dysfunctional, even though we're just one or two offices down the hall. I've only been using Lotus Notes for about a year, and I've been spoiled. Its much easier to send an agenda of ten items, and say 'these are the things I need you to deal with' than to pick up the phone and say 'here's my list of questions,' or march over there with my list of questions, and get comments after each one, and have it [e-]mailed back to me. It would be like not having a telephone to see if a store is open or to see if your parents are OK, or like not having a car to go to the grocery store. You're doing business transactions over the computer." These descriptions of e-mail exhibit certain common characteristics. While generalizations to other users are unwarranted, there are obviously certain trends present. All of these users like the flexibility of e-mail, the immediacy of response, the non-temporal type of communication that allows one to send and receive extended messages without the conscious effort of the other party. The problem is, of course, that less of one's own conscious effort is required to send a message. Automatic replies, pre- prepared replies, and presumably more sophisticated mechanizations in the future, will further contribute to the ambivalence related to e-mail. It is both a more efficient, but also a less personal form of communication in the way that it is currently used by this cluster. This is probably a very limited effect that has been exaggerated in these interviews, and reflects self-criticism by individuals with very high standards of correspondence. Still, this pattern may hold true to greater and lesser extent for other clusters. The Electronic Interaction Throughout the interviews, Ann and other users of e-mail seemed to share certain conceptions about what e-mail and other forms of electronic communications are doing to the overall social environment in which they work and communicate. Ann felt that certain negative attitudes and patterns were developing in the use of e-mail: "People become anti-social. You don't have to worry about social niceties. You don't have to say please and thank-you. You don't have to say, 'how are you doing today?' You can just say, 'hey, so-and-so, I was reading this, can you give me any information?' Whereas if you were calling on the phone, you'd have to make some small talk. The advantage to that is that its much more efficient" "The truth of it is that if you can type on your computer, you don't have to have social skills, you don't have to have table manners, you don't have to be able to make polite conversation at a cocktail party, you don't have to dress well, you don't have to iron your shirt, you don't even have to wear clean clothes. That really changes business presentations and the way that meetings are run... if you're sending them typed copy, it has to be formatted correctly or if you're meeting them, you can't be really cold, or greasy, or your hand isn't incredibly sweaty. All of these things, people judge you on. Right or wrong, they still judge you on them. With e-mail, you have no idea what the person looks like, you have no idea what they're wearing. They could be sitting in their chair nude for all you know." Ann also believed, however, that new methods are developing to adapt human communication to the electronic world: "There's the attitude that you don't have to be polite, but [other users] have created symbols that stand for emotions. You know, you could send someone a message saying 'You did a great job today.' If you said that to someone on the phone, just by voice inflections, you could either be very sincere or very sarcastic. So, if you get a note from your boss saying, 'You did a great job today,' period, you think, 'Well, what does that mean?' Does that mean I did great, or does that mean that I really blew it?" Neil's experience tended to agree with Ann's. He stated strongly that just because one can communicate does not mean that one will, and that electronic communications can not solve every communication problem. He described one example where this was explicitly the case: "I had this guy call me from Pennsylvania I think, and he started telling me that he had this Internet provider, and that he was having a hard time getting through, and he was on his hundredth call,... he finally decided to go with the Worldcom solution, and finally decided to pay the extra money that it was going to cost -- he told me this whole long story, went on for twenty minutes, and asked me what sort of service we provide, and so I said why don't you give me your company name, and I said you guys are already on this [Wolf Communications] system. "You know he's just spent twenty minutes bitching about how he didn't have a good connection and someone else had already gone with us, so these people have this great communications solution that other people in the company are interested in, and the Notes administrator on the other end -- there's no human connection there. If you've got e-mail connection, there's an amazing amount of connection, but they never seem to get the guy in office number one talking to the guy in office number two. I said 'you ought to talk to so-and-so. He got you guys connected,' and he goes, 'Oh yeah, that guy works for me.' "I don't know how much that has to do with Internet, but the solutions are really close and at hand and people still just aren't talking to one another." Obviously, according to Neil, networked communications can not solve every problem, and there must be the human will and internal organization present before any meaningful communication is going to occur, no matter what resources are available. Images of Other Users Neil described his images of other Internet users very literally. He was concerned with their age, social interactions, and especially with the corporate and academic cultures that he saw surrounding and mediating their uses: "[They're] young, ever younger I think. I get the feeling that the real gurus in this business that we work in are 27, 28, and I wonder what that does for them, like they're at the top of their game right now, and they're not even half way through their lives, and they may be on the backside of life... I don't think people really get out much, because they spend a lot of time working, and they seem to take breaks from work by doing something else on the computer, so they end up being at work for a long time, ... You're conversing with people, talking with people, they just don't have traditional social lives. Their work lives and their social lives mix.... business and personal pleasure mix a lot easier." "Maybe its because they don't have to deal with people face to face a lot. I think that in e-mail people are sometimes a lot more articulate than they are in real life. If you're always dealing with a side of people that is always articulate and intelligent, then you don't have to get pissed at them as much, don't have to mind working with them as much. That's another thing. Its more independent. With e-mail you act on things when you want to. You don't always have to collaborate. ... The hip thing to do now, the efficient thing to do, is to e-mail back and forth until you get the solution... " Obviously, Neil saw a new style of high-technology culture developing. He saw it as suited to some people, but also as having certain inherent problems. He liked the idea of efficient communications for business, but also saw them as limiting some forms of behavior. He also seemed to see a sort of compulsion in those who worked on the outer edge of cyberspace, among the people who were building cyberspace with their minds and by the sheer force of their wills. According to Neil, these are computer- oriented workaholics that represent a very narrow sub-culture. Eric, on the other hand, saw a much different work environment being created. He did not see radical change, but instead saw computer telecommunications only changing a few work environments: "I don't really think they'll use it for anything much different. I'd go out on a limb and say that computers really haven't changed much of the way that people work. I said that I mostly used computers for word processing and that's what most people use computers for. They move information faster than other means. Spreadsheets are cool, its nice to have databases, but with that sort of thing, you're really just changing the method to point and click rather than walking to a file cabinet to look something up... "[The information is] more detailed, but that's a difference of degree, not content. Lotus is trying to push the idea that Lotus Notes really changes the way that people work. They cite studies of people who use it, in terms of exchange of investment, and they note that people who re-structure their business practices around it get the most benefit. It has some of that effect." At the same time that he limited the likelihood of radical change from computer telecommunications, he admitted that some aspects of the work environment did change, but not necessarily in the ways that were expected or desired by the managers that decided to put in the network: "People have done studies indicating that when people interact face-to-face, men tend to dominate the conversation, but if its stuff done by e-mail, women tend to play a much fuller part. Studies claim that groupware tends to flatten organization hierarchies, so that people who are low down are more likely to speak up about something." Eric did not feel inclined to elaborate on these observations from his own experience, but they were certainly consistent with other comments made by the subjects. That readily available e-mail tends to encourage greater amounts of interaction between parties that desiring interaction seems undeniable, as has been commented several times. Still, this does not mean that things are always so simple. Neil indicated that he sees a more complicated change in the social structure due to computer telecommunications. "Things have become less hierarchical, or at least the hierarchies have been turned upside-down. In this realm, where this is how business is done, the guy who sits there in front of the terminal all day, he's kind of the geek of the office, or whatever, but he knows more about this than anyone else, and he has a sort of power and ability to teach people, and that puts him in an entirely different situation. I think that gives him the ability to assert authority. It becomes a bit more obvious that certain exclusions are taking place. If someone makes a suggestion and no one responds to it, everybody else goes, 'hey, how come no one is responding to it?' and then the administration looks a bit like a jerk. I'm not saying there isn't still going to be closed, secret societies at the top of every organization that are going to make decisions without informing people, I just think that their influence is going to be decreasing and they're going to have to be even more careful than they are now about excluding people from the decision-making process." Neil saw network communications as a force to democratize organizations. Knowledge about how networks function in the hands of those at the bottom of hierarchies has the potential to transform the nature of the organizational discourse. While he did not have great hopes for change, he does see it as possible. These issues are of crucial importance and will be re-addressed in the later observations. Netiquette Even as social use of cyberspace increases, new social norms are emerging to help avoid conflicts and to allow everyone to use the limited resources of the Internet in a manner that fits with widely accepted convention. Ann described one particularly interesting "virtual incident." In this case, some new netters had inadvertently violated an unspoken rule of the Usenet newsgroups. "Old-timers" had taken the opportunity to deride them for the misdeed: "There's this newsgroup called 'Best of the Internet' that you can post stuff to. There didn't used to be much traffic there but with this influx of people from America On-Line, who don't really understand the rules behind the Internet. [They didn’t know that] this is a newsgroup reserved for the best of the Internet, and they just started posting responses, and now there are these camps of users. There are the hard-core Internet users and then these flakeheads [America On-Line users], and there's a real rivalry going on, because the hard-core Internet users were looking down on these America On-Line people as stupid because they don't know how to use the Internet, and the America On-Line people were looking down on the hard-core users, basically calling them computerheads. If you read the 'Best of the Internet,' some of the things get very confrontational, very abusive. They're not at all subtle about calling members of each group stupid. Its the archetypal stereotypes, the jocks versus the egg-heads." In addition, some rules are simply traditional, or serve to distinguish the initiated from the novice. Eric had an early experience that began his education as to the signs one looks for in experienced users: "One of my early mistakes: ... One of the common editors is called vi, ... and it's incredibly primitive and it has no word- wrapping capabilities, so that you just sit down and type, and it keeps going. So what you get is a continuous column of text. ... So Cory wrote back, 'I don't mind so much, but don't do that in a post that goes out to the world because people will laugh and send you mail." According to Neil, the rules of the Internet are fairly simple and in the past there were usually few people who violated them. However, he saw this pattern changing: "Even though there's no one in charge, there are rules, ... Most of the time, people get unleashed in small groups. You know, a new group of college students comes in each year, and its no big deal, and its recognizable because that college address has been around for awhile, but this whole 'aol.com' thing lets everyone know that these people are new, and they make dumb mistakes, and these old- timers, who've been around on the Internet when nobody knew about it,... these old UNIX gurus who know all the commands, they flame these people. Its the group that's new just before that's most likely to get pissed at everybody, .... You know, its like oldest child syndrome. As soon as you get that next guy under you, the oldest child is pretty calm about things, but its the middle kid who gets upset and picks on the little guy all the time." Neil saw a interesting pattern in these rivalries, and made a light-hearted model of what was happening. This interaction pattern might also be interpreted as being similar to the treatment of immigrant groups from 19th and early 20th century American history. The latest arrived immigrant group was most viciously picked upon by the nearest previous immigrant group that was still trying to establish its own socioeconomic position. This leads us to the second crucial hypothesis: the immigrant model. This model will be examined more closely in the next section. New Rules and Frontier Justice The sanctions for violating these rules are various. The most prevalent one, however, is loss of prestige, and thus business and access: "You have to be sensitive to the amount of information that you send out. Just like how you get junk-mail catalogs that you just throw away. You have to be careful about doing that consistently because you can really shoot down your reputation.... I think everyone tries to keep the amount of information they send out to a minimum," said Ann. One's reputation on this new frontier tends to be one's most valued possession, when little else is owned but one's newsfeed and one's wit, so threats to it can be very powerful. At the same time, there is little formal control of the Internet. System administrators at private and public institutions usually control nothing more than their local machine. They can lock a user out of his or her account, but they cannot tell other administrators, or users of other sites what to do. Usually, due to the sheer mass of the information sifting through their system every moment of every hour, they cannot even prevent the offender from using another machine. The most severe form of chastisement that can be imposed by one group of users on a user at another site is to deluge his mailbox with e-mail in hopes that the system's administrator will have to shut down the offender's mail account. Since most systems have a common memory area for all incoming e-mail, an individual offender's account is often sacrificed by the system administrator for the common good of keeping the site's mail system functioning, and all mail for the offender is refused. Sometimes, the offender changes service providers and user-ids to regain access to the net. Women on the Internet I discovered that Ann had a very different experience in the electronic world than her male co-workers. She reported that cyberspace, an almost exclusively male domain until very recently, can be a strange place for a woman: "I get pick-up lines.[from clients]... I used to laugh them off. Kind of like 'how ya doin' babe' sorts of things, or 'when are you gonna come up and visit me,' all the way down to 'what are you wearing today?' These are coming from guys, and the women I correspond with tend to be more polite and friendly, and they don't try to pick me up. I've been asked out on dates , people I've never met, people that I may have spoken to on the phone once, people that I've just exchanged e-mail with. "As far as they know, I could be sixty years old, fat, and have forty grandchildren, but I think they're assuming that I'm young and I'm female, obviously. They know that I'm decently computer literate, so, if nothing else, at least they can sit and talk UNIX with me. I don't know. "...It happens two or three times a week. At first, I thought this was really funny, sort of colorful, whatever, and then I thought, this is really weird. Its not so much that it makes me uncomfortable, but in my job I travel some, and so I go to these places, and I end up meeting these people, and you can just put yourself in a precarious position when you work with these people over e-mail, because you don't want to set up any expectations for when you arrive... [I have to be] more reserved, not be as frivolous. [They aren't especially lonely, but] I think any time you sit and stare at a computer screen all day long, you're desperate to talk to someone." Ann noted that she had never heard of the men in the office being treated in this way over e-mail. She said that even her routine calls and routine experiences as a worker in the information industry are different from those of her male co-workers: "I'm still not even moderately computer literate, as much as the guys around here are. I can work with Lotus Notes, I can do a tiny bit of programming, but I'm still pretty much at ground zero. Yet, because I've been exposed to all this, learning some about how to set up the system, and how to get onto our network, these people will call and ask for one of the Erics or Neil for technical support, and I'll say 'they're not here right now, but can I help you?' and they'll state their question, and I'll explain how to do it to them, and they are very surprised that someone who's female can give them those answers..." "[The employer] has before apologized to me, and said, I don't want you to feel discriminated against, I am trying to hire other women, I just can't find ones that are of the high-caliber I want." "I don't feel discriminated against. Sometimes I feel jealous, because these [technical co-workers] get to wear jeans and scamper around on their knees, and I'm stuck in a business suit, but, again, I'm more on the public relations side, so maybe if I were taking computers apart, I'd dress differently." Ann was not bitter about any of this. She has taken on a rugged attitude of fierce competition, and seems to have adapted to her environment. In addition to discussions about the electronic world, she spent some time talking about women in the corporate world who use computer telecommunications. She has found most of them, especially those who work in the technical fields, extremely "unpolished," but nice to one another and to her. Additionally, she doesn't feel that she has had to meet a higher standard than other workers at Wolf, but knows women who have elsewhere. Finally, she explained that she felt women were often at a disadvantage in the computer telecommunications business since they often feel that they must put family and home first, and thus cannot compete as completely with men, especially in this swift-moving field where rapid change can occur in a very few months. Fears for the Future of the Cybersphere While the potential for the use of computer telecommunications are great in terms of efficiency, responsiveness, and possibly even equalization of power in some cases, they are also riddled with doubts and dangers. The most basic spring from the non-physical characteristic of the communication involved. According to Graham, the ability to communicate without the ability to validate another's identity was the most dangerous part of computer telecommunications: "There's something about non-face-to-face communication - I think people are less inhibited. I think there's so much you don't have to worry about. It doesn't matter how old you are. It doesn't matter what you look like, if you know how to use the computer you can represent yourself however you want. I think there is a danger to that -- the ability to misrepresent yourself. Its more difficult to misrepresent yourself in person,... "Also I think the Internet is probably going to eventually give access to certain information that I don't think you should have access to... I'm not really familiar with the security aspect of the Internet, but I know that its technology generally tends to move at a more rapid rate than laws governing that technology..." Implementation of technology with sufficient reflection is a fundamental and age-old problem, but is the Internet any different from previous technologies? Might not its ability to shape our relationships, and thus our very identities, by taking over communication functions make it a more troubling technology than many previous ones? Along these lines, Eric described what he saw as the most common fear among persons critiquing the use of the Internet: "Middle-aged types are worried that we're losing the skills that really count, spending all of our time interacting with computers and not with people really, retreating form the world and not dealing with our problems. Authoritarians are worried about the anarchy of the Usenet and the fact that there is, in its current form, no way to regulate it, to punish people for offensive postings... Its so easy to post under a false username... " "[They worry about] Escapism, If you can forge mail, then you can also pass yourself off as someone else, and create an alter-ego for yourself and live out your fantasies of world domination. But I guess that's what most people are doing in video games anyway." While Eric saw the dangers perceived by others, just as he feels that the Internet and computer telecommunications will only marginally change the way that people work and communicate, so too does he feel that society will find ways to deal with these perceived electronic threats: "[Y]es, there are dangers, it could take a bad turn. But I think that society tends to adjust pretty well to this sort of thing, and incorporates these latest changes pretty well. ... Right now I don't think it really has done much adjusting since there are people that have lived their entire lives without ever seeing the Internet, and they don't have to confront the Internet until the Internet its something that everyone uses. Right now, we're just developing it conceptually. I don't think it really demands society's attention right now." Still, when the entire society, or even a large sub-section, does have to confront the cybersphere, with our limited understanding of this new frontier, there must be fundamental doubts as to whether it will be able to grapple with these changes as easily and successfully as Eric and others hope. The Future of the Internet Neil had a vision of the Internet that, while highly romantic, captured some of what makes the Internet different from other services that we buy: "I think when the Internet starts getting a business mentality, people will start having demands on it. It's like when we start seeing natural resources, like forests, as property that can be bought and sold. Then we've lost... "It may have economic value, that's fine, but what it also has is some kind of aesthetic value. Its a national treasure in a way. The Internet is some kind of world treasure maybe, that needs to have some kind of psychic protection around it that isn't related to the costs of running it or anything like that. And I think the people who are gong to know that are the longest users, who've seen the human interaction benefits, the information exchange benefits, and not the people who are coming on now who are going to have to pay for the service. They're going to start putting demands on the system." According to Neil, when the Internet is regulated, bought, sold, timed, maximized, optimized, there's something more than a simple service being bartered. According to his vision, the communication channels that have developed and will develop over the free-flowing Internet are unique and powerful. They are abstractions that literally transcend space and time in their ability to bring people together. Obviously, Neil is not alone in this understanding. The conception of shareware and freeware distribution systems originated on the Internet and still has a very strong following there. At the same time, these aspects are precipitously difficult to protect. Neil's "psychic protection" is a goal that even he sees as almost out of reach: "I don't know that we've, as humans, found a way to do that. I don't that we've found a way to avoid the commodification of common property. I don't think that we've ever done it. The only way that we've ever been able to deal with a common property has been to assign it a kind of value and say that everybody has got to pay their share of it, and everybody needs to receive their share of the benefits, and by parceling it up like that you've lost what is good about the whole as a collective. That's kind of a communist notion I guess, but sometimes I think its appropriate. I don't know how to do it." Conclusions Returning to the paradigms set up by Bellah, we should take special note of how the subjects view themselves within the networked interaction and how they conceptualize their own individuality. For them, computer networking is not something that is done alone. While one may be alone when one acts, it is done with the purpose of communicating with others. Moreover, this need for connections goes beyond mere philosophizing - these people genuinely feel that they need, or at least strongly desire, this form of connection to others. While this feeling is probably over- emphasized because this cluster uses network communications for a business, it is an absolute reality that in the new information society, one succeeds not by what one has or by what one can produce by oneself, but by what information one can organize and distribute to others. Inherently, it is not an "I" process; it is a "We" process. The perception of dichotomies between types of users emerges as another principle structure. It seems to most succinctly characterize the current social environment experienced by this cluster. They spoke consistently about old versus new users, academic/governmental/hobbyist/non-profit users versus business/commercial users, technically-oriented users versus no- technical users, and male versus female users. All of these dichotomies indicate that the electronic environment of cyberspace is a very concrete social reality for these users. A central problem, however, is that there seems to be little awareness of who is not currently able to use this new environment. It is difficult to tell from these interviews whether these users know what a limited world they are tapping into and deriving a portion of their awareness. As Marty pointed out very briefly after his interview, there is little Black culture on the Internet. While it is disturbing that some groups are obviously being left behind and have little part in the development of the computer networking world, most troubling is the fact that there is even less awareness that this is happening here than in other environments. The electronic world, for better or worse, presents users with the opportunity to completely isolate themselves from the rest of the society in ways that no other medium of potentially dominant "public" social space and mass communications have. These are just two of numerous new theoretical structures that arise from a brief look at this new social frontier. Others include an understanding of what sorts of users exist within this cluster's field of experience, the general character of norms within the cyberspace world, and issues of how users effectively navigate social space to avoid conflict and optimize utility. Every one of these questions is being addressed by these individuals in their own way, and probably by every individual who uses the currently scarce medium of cyberspace. These questions must be addressed by sociologists. They must be dragged before the public eye, sometimes like dirty laundry, sometimes to public delight, and confronted. The time has come to study humankind's steady migration into cyberspace as one of the most important transitions we will make into the 21st century. The rest of this research will attempt to look at these crucial questions at greater depth through participant-observation. Of special interest will be the three hypothesis that have been raised by this research, the frontier, immigrant and subculture models of social interaction. I will treat these at greater length in the third section of the paper. Critical Reflections On the Interviewing Process There were numerous method-related problems in this interviewing project. First and foremost, it was not random, and thus cannot be representative of any general trends in cyberspace usage. Second, there was no control over who said what. Not every voice is equally articulate, and in the interviewing method of research, there is no way to adequately represent those who express themselves better in other ways. Furthermore, there is never enough time or space to include everything, so only the most surprising or "on-topic" voices get included, even though these are the researcher's arbitrary considerations. This is unavoidable, but should be kept in mind by the reader. The most nettlesome problem with this particular study, of course, is the fact that I know all of these people personally. Because of this fact, I was not in a position to confront them with very difficult social questions from the position of a distant and anonymous academic interviewer. Furthermore, I am sure that my presence changed the nature of their answers in ways that I cannot estimate. They have certain images of my personal knowledge and this causes some things to go un-said, while other things are over- emphasized. Also, they know the basics of my personal sensibilities, and probably hedged their words if they feared offending me. Moreover, even while I tried to make this paper speak with many voices, to tell a variety of stories, it must remain, for good or ill, my voice telling other's stories. Whether this occurs because I chose the questions and recorded the answers, or because I chose the stories and wrote the paper, there is still a limiting two- dimensionality to the process. Again, this cannot be avoided, but should be noted. Returning finally to the guidance provided by Bellah, even while there are serious problems with the interviewing methodology as a system of social research, it still has some advantages that are unique: "The active interview is a primary method for social science as public philosophy, whereas the survey questionnaire, while generating useful data (which we frequently used in this book), often remains secondary. Poll data, generated by fixed questions that do not begin any conversations, give us findings that appear as a kind of natural fact, even when successive questionnaires reveal trends over time. This is true even when there are open-ended questions, for there is still no dialogue between interviewer and interviewee. Poll data sum up the private opinions of thousands of respondents. Active interviews create the possibility of public conversation and argument. When data from such interviews are well presented, they stimulate the reader to enter the conversation, to argue with what is being said. Curiously, such interviews stimulate something that could be called public opinion, opinion tested in the arena of open discussion. 'Public opinion polling' does not and might better be called 'private opinion polling." (p. 305) Even while interview data should not stand alone in social science's investigation of any new frontier, neither should it be neglected. Dialogue is the process by which human understanding emerges from human need and human emotion. Dialogue about our current imaginative outlook about the Internet will hopefully lead us to a more studied reflection on its use and future. APPENDICES To Section I APPENDIX A1 Experimental Interview Schedule 1) Name 2) How long have you used computer, modems and networks? What was the first time? 3) How do you use networks? Which ones do you use? 4) Who introduced you to networking? What was you first experience like? 5) Do you use it for studies, work or hobbies? 6) What type of e-mail do you write; formal letter, long conversational pieces or short conversational pieces? 7) Do you use it for other things? Gopher programs? What other programs do you use? 8) What sort of social interaction do you usually engage in over computer networks? 9) Do you see yourself using it more in the future? If so, why? 10) What of the proliferation of computer networks? What about business using them? 11) Do you have friends that you communicate with over the networks? 12) What do you want from your network usage? 13) What do you get out of using electronic communications? 14) Did you have any trepidation when you first started? 15) What do you think about politicians using networks? 16) Age, Years of Study, Majors, Interests, Hobbies APPENDIX A2 Final Interview Schedule 1) TCP/IP bugs have invaded the U.S. and eaten up all the computer telecommunications software. When do you first notice and why? 2) Name, Age, Occupation 3) How many years have you used a computer? 4) What have you used a computer for in that time? 5) What was it like the first time you used a computer? 6) Tell me about your first computer telecommunications experience. 7) Describe for me a typical e-mail. Is there a difference between your personal and business e-mail? 8) Describe for me your favorite Usenet Newsgroup. 10) Draw for me a verbal picture of the typical Internet user from you own experience. 11) Draw a verbal picture of how you visualize the Internet and computer telecommunications as a whole for a person who has never seen a computer. 12) Tell me about your most funny experience involving the Internet. 13) Tell me about the rules of the Internet. 14) Do you see any dangers in the increased use of computer telecommunications? Particularly social dangers? 15) If someone has to, who should regulate use of the Internet, and how? 16) What do you see for the future of computer telecommunications? APPENDIX B Humor and Emergent Norms: Informally Establishing Netiquette From: mmccall@emoryu1.cc.emory.edu (Malinda McCall) Subject: The "Your post sucked" form, redux. I took exception to your (____________) recent post to (__________). (name) (name) It was (check all that apply): ___ lame. ___ stupid. ___ much longer than any worthwhile thought of which you may be capable. Your attention is drawn to the fact that: ___ what you posted/said has been done before. (Mark only if above checked) ___ Not only that, it was also done better the last time. ___ your post was a pathetic imitation of ______________________. (other person) ___ your post contained commercial advertising. ___ your post contained numerous spelling errors. ___ your post contained multiple grammatical errors. ___ YOUR POST CONTAINED EXCESSIVE CAPITALIZATION AND/OR PUNCTUATION!!!!! ___ your post was an obvious forgery. (Mark only if above checked) ___ It was done clumsily. ___ you have a lame login name. ___ your machine has a stupid name. ___ you quoted an article/letter in followup and added no new text. ___ you quoted an article/letter in followup and only added ___ lines of text. ___ you quoted an article in followup and only added the line "Me, too!!!" ___ you flamed someone who has been around far longer than you. ___ you flamed someone who is far more intelligent and witty than you. ___ your lines are 80 columns wide or wider. ___ your .sig is longer than four lines. (Mark only if above checked) ___ And your mailer truncated it. ___ your .sig is ridiculous because (check all that apply): ___ you listed ___ snail mail address(es). (Mark only if above checked) ___ you listed a nine-digit ZIP code. ___ you listed ___ phone numbers for people to use in prank calls. ___ you included a stupid disclaimer. (Mark only if above also) ___ your pathetic attempt at being witty in the disclaimer failed. (Mark only if above also) ___ Miserably. ___ you included: (Mark all that apply) ___ a stupid self-quote. ___ a stupid quote from a net.nobody. ___ a Rush Limbaugh quote. ___ a Dan Quayle joke. ___ a reference to Beavis & Butthead. ___ lame ASCII graphic(s) (Choose all that apply): ___ USS Enterprise ___ Australia ___ The Amiga logo ___ Company logo (Mark only if above also) ___ and you stated that you don't speak for your employer. ___ Bicycle ___ Bart Simpson Furthermore: ___ You have greatly misunderstood the purpose of (____________). (name) ___ You have greatly misunderstood the purpose of the net. ___ You are a loser. ___ You must have spent your entire life in a Skinner box to be this clueless. ___ This has been pointed out to you before. ___ It is recommended that you: (Mark all that apply) ___ stick to FidoNet and come back when you've grown up. ___ find a volcano and throw yourself in. ___ get a gun and shoot yourself. ___ stop reading this group and get a life. ___ stop sending email and get a life. Additional comments: SECTION II: A Literature Review of Current Research Frontiers in Computer-Mediated Communications Before moving into the sociological observations that make up the heart of this paper, I have included a brief history of the Internet, an outline of relevant technologies that make networks available for social interaction, and a literature review of current research frontiers relevant to understanding the computer-mediated communications sociologically. These include communications studies, mass media studies, and community studies. A Brief History of Cyberspace If the Internet is a frontier, it is a frontier with a short and unfinished history. The primary U.S. "backbone," as the main lines of the network are called, began as a U.S. military network during the late 1960s. Originally under the Defense Department's Advanced Research Projects Agency, these backbones connected computers in military research projects throughout the country to provide a network by which researchers could quickly transfer large amounts of data and electronic messages. Certain important decisions were made about the structure of this network that continue to influence the use of the Internet today. The most important of these was the de-centralization of control. The network was designed to allow every computer on the network to be equally able to initiate communication with any other. This decision was made to ensure that the network would continue to function even if large portions were destroyed in a Soviet thermonuclear attack. The theory was that by making each element independent, no one failure could cripple the entire network. Multiple redundancies and reconfigurable routing over a "dumb" network were designed to enable this theory. The ARPANet and the nets that have followed it are described as "dumb" because they take little active part in processing information or ensuring that information is delivered. Instead, the software that operates on every individual computer using the network is responsible for controlling its own transfer and reception of information with little mediation. The result is a flexible, site- controlled network that allows for control and upgrades at the user site, rather than at a centralized site. As universities and university departments, eventually including those outside the computer science field, turned to networking over campus mainframes to provide central computational facilities on a time-sharing basis, decentralized access to university networks began to emerge. At the same time, it was only one more step to connect each of these campus systems to the ARPANet, and thereby connect the mainframes of many major universities to one another. Gradually, this occurred throughout the late 70s and 1980s. By 1987, the ARPANet system was under such heavy use that it suffered the equivalent of an electronic heart attack. There was too much data on the lines for any of it to continue moving. These lines were turned off and in their place the National Science Foundation Net was incarnated, a series of land lines crisscrossing the country connecting the machines that had been on ARPANet at 28 times the speed. This was to be funded until 1993, but by 1990 these "T-1" lines were already becoming inadequate for the traffic, and "T-3" lines, another 28 times faster, are now being installed. The entire structure, the NSF Net and all the machines connected to it, has been dubbed the Internet, or the Net. One of the important developments that came out of the early ARPANet experiment, and the NSFNet that followed it, was the assumption that every computer would need to engage in "peer-to- peer" connections with every other computer since the network was dumb. As a result, the Internet Protocol and Internet Transfer Packet family of software systems was developed. These systems have been re-designed for use on almost any computer, and allow users to take a piece of information and put it into a "packet" which is compatible with Internet routing and addressing. Because IP software is so readily available, almost any computer can become an independently operating site on the Internet. This set of circumstances is one of the most important for the emerging social environment of the Internet. Because every site is virtually independent in his ability to manipulate and transmit information to other sites, users generally have the freedom to use the Internet in an enormously wide variety of ways from the personal computer on their desks. (Krol, The Whole Internet, 1992) Today, because of this availability of IP/TCP software and the proliferation of desktop computers with the capabilities of yesterday's mini-computers, the Internet's reach is too expansive to calculate. Every network that connects to Internet often connects to numerous sub-nets within university departments or corporate servers. Current estimates place the number of accounts near 20 million, but this is a very rough guess. The Internet also connects commercial networks like Compuserve and Prodigy, as well as grass-roots bulletin board-based systems, like FidoNet, that allow hobbyists with personal computers to use some Internet capabilities from their homes over conventional phone lines. The speed with which one can transmit information over the Internet has grown with time. In the mid-1980s, this speed was about 56,000 bits per second, about two full type written pages per second. This speed was increased by 20 times with the T-1 upgrade in 1987, so that approximately 40 typewritten pages can be transmitted per second. Much higher speeds are expected, and are probably already available in some areas. Conventional fiber-optic lines used now by commercial telephone systems transmit data at a rate of 1.7 gigabits per second per fiber. That means that 25,000 people can have a voice communication over a single fiber simultaneously using conventional optical transmission methods. Using a multi-spectral method (transmitting more than one wave- length of light through these fibers), which will hopefully be available soon, will increase this capacity by approximately 1000 times. Obviously the transmission rates are staggering. Full motion video with corresponding audio and data transmission should be easily attainable. (Lucky, 1991.) There are several key points for the sociologist to take from this history. The most important one is an understanding of why control and administration of the Internet is so dispersed. The Internet was initially created to link select educational and military institutions, while these institutions retained control of their own systems. This is essentially how it continues today and control tends to be independent by user site. Although the NSF has certain policies dictating that its portions of the network be used only for academics and research, as the system has expanded to include more private and independent networks, the entire network had functionally suppressed this rule by the early 1990s. A second key fact is that the capability of our computers to transmit information are continually improving. The limits to what will be possible over the Internet have not yet been conceived. Transmission of our most "multi-sensory" medium yet, video, will be attainable. That new, wider "sensory" media will be devised to take advantage of the increasing carrying capacity of the Internet is not inconceivable. There are still our tactile, olfactory, taste, and motion senses to be stimulated. The Internet presents the very real possibility of changing our meaning of "communication" just through contemplation of its potential capacities. An extreme example, taken from the Internet newsgroup alt.sex.d, demonstrates this situation. The company AGC is developing a product called "Reach Out and Touch Someone," an interactive sex device to be released onto the market in early 1995. Its interactions will include video transmission and physical "connections" at either end that will somehow allow partners to control each other's stimulation. It is expected to cost less than $2000. Sexual interactions over the Internet will soon be a reality. We can only imagine what comes next. While most user's experience is mediated by a local machine of some kind, whether this is a university network connected to the Internet, or a private provider, users are still able to engage in a very wide variety of uses without immediate or direct interference. For the sociologist, this fact is important. Basically, any user can use the Internet for any activity, although he can count on some extreme activities not being tolerated by his fellow users or system administrator for very long. (Krol, The Whole Internet, 1992.) An Electronic Bestiary: UNIX Beasts of Burden To understand the current social environment of the Internet, and to understand its potential, one must take some small grasp of the tools available. Most of the basic tools emerge out of the Berkeley or AT&T versions of the UNIX operating system, a computer operating system that is specially designed to allow many users to simultaneously use a single computer. Without software systems like UNIX, there would be no social environment on the Internet. The typical user has an "account," accessed by a password on a common service provider that gives him access to a terminal (or telephone line for a personal computer modem.) Once the individual is "logged in" at their terminal, they can type commands that control a small portion of the computer resources of the service provider and other machines on the Internet. The most common commands allow one to "find" other users (in that one can determine what machine they are using), to send brief messages to other users, and to send more extended electronic mail. Commands are available to copy, move or rename files of information from one place to another. Commands are usually available to allow users to read Usenet news, a public bulletin system that is administered by many different machines throughout the U.S. Commands are also usually available to allow one to retrieve data files from remote sites, the File Transfer Protocol commands. A further, and very important contributor to the kingdom of contributing technologies is the personal computer. A feisty contender in a ring with mainframes and mini-computers, the personal computer has done incredibly well. The reason for this is simple. The personal computer is exactly that: personal. It allows one to have free and unconstrained access to computing and user- end communications resources while fulfilling a cultural need for ownership that is probably distinctively American. The final key to understanding the potential of the Internet is the demise of the mainframe as a necessary element for networked computing. The rise of the distributed networking and client/server systems has had a tremendous effect on networking. Using many small specialized units to perform the variety of tasks necessary to maintain the network, which were formerly done by the mainframe, has allowed smaller and smaller organizations to invest decreasing amounts of money at start-up to create a workable network. While there are ongoing debates about the nature of this distribution, and whether mainframe-centric computing is really dead, the key fact is simple; the debate itself is taking place over a distributed network. Even those using a mainframe as their router also use their own individual personal computers, with their own individual computing power, to access the mainframe. The debate is mostly irrelevant. The distribution has already occurred and the ability to use computer telecommunications is now a question of one's resources, not its availability. Distributed Networks, Distributed Consciousness Until fairly recently, in order to access the Internet, a fair amount of technical knowledge was absolutely necessary. Just getting into the programs that use the Internet to communicate required an understanding of UNIX or other operating systems. Today, that is changing at a rapidly accelerating pace. The reason for this is fairly simple; our economy is dependent on the flow of information: "The percentage of knowledge workers in the American workforce - those who apply knowledge to create, modify, and distribute information (managers, administrators, engineers, lawyers, accountants, loan officers, secretaries, salespeople) - has been increasing since 1960, or even longer. Knowledge workers now constitute about 60 percent of the American work force. Because of their large number, their productivity has a strong effect on the overall productivity of the society. In other words, improvements in our standard of living will, in large part, depend upon knowledge workers' doing what they do more efficiently and effectively..."(Tennant and Heilmeier, 1991) Computers are becoming more than just places where certain types of mathematical, accounting, and word processing activities take place. Increasingly, they are where we organize our lives, whether this is getting prices from a retailer, organizing personal information for later access, completing our taxes, or reading news, more of these activities than ever are being more thoroughly mediated by computer telecommunications. The result has been a demand for more "user-friendly" interfaces with the Internet and other forms of telecommunications. The result has been highly specialized hybrid programs that combine both easy to use, graphic-user interfaces and IP/TCP capabilities to communicate over the Internet. Programs like Gopher, Mosaic and platform programs like Lotus Notes are just the first few iterations of a vast body of tools that will allow easier access to networked resources. Additionally, the wider availability of Internet access has led to the proliferation of programs that allow many users to interact in somewhat structured common cognitive environments as a form of entertainment. The multi-user dungeon is the prototypical version of this program. It allows users to move from virtual room to virtual room in a text environment in which the actions and speech of the other players are presented, also as text. Sometimes these "dungeons" are free-form and simply allow people who have never met to talk in rooms that may be occupied by others, or may be private. Other Multi-user dungeons are structured into games with collective goals and organizing themes from science fiction and fantasy literature. MUDs are one of the most interesting and most unstudied parts of the Internet, partially because users are often discouraged from using them, since they consume network resources. Thus, comes the question of interaction. Does the hardware make the interaction, or does the interaction make the hardware? And furthermore, what of the meaning? These questions will have to be further addressed. Official Forms of Organization Initially, traditional Parsonian functionalism seems to offer itself to the sociologist as a natural way to understand the Internet. It is, after all, a system, in which certain pieces of hardware, software, and policies for use allow humans, computers, and information to adequately work together, right? This model is true of the Internet, but only at a very basic level. The hardware and software are not always used for the purpose for which they were designed. People do unpredictable things, and small groups want to talk about things that the larger group may not want to talk about. The result is that a wide variety of informal norms and bodies of collective knowledge come to bound users of this new social environment into new sets of commonly held knowledge meaning. Subcultures emerge, conflicts develop, and difficult-to-predict social interactions and ongoing relationships develop. The Internet can direct and transform these interactions and relationships, but it does not control them. Despite this general truth, some global policy decisions are necessary; not every decision can be made individually. For example, the decision to adopt a new protocol by which computers will digitally communicate cannot be made by an individual user, as no one would be able to transmit information to him, and he wouldn't be able to transmit to anyone else. Such technical decisions must be made communally. In order to much such decisions, the Internet has a governing board of directors that are volunteers who serve on the Internet Architecture Board. The IAB meets to allocate resources and to approve new rules that solve problems related to resource allocation, like naming conventions for Internet sites. Additional detailed policies are investigated at Internet Engineering Task Force meetings, which anyone can attend. New rules and standards are usually presented for public comment before they are approved. George Gilder, writing on the post-modern economy in Wealth and Poverty , has said that the lack of control is one of the features that makes the Internet so popular: "The Internet is an exciting kind of metaphor for spontaneous order. It shows that in order to have a very rich fabric of services you don't need a regimented system of control. When there's a lot of intelligence at the fringes everywhere, the actual network itself can be fairly simple. The future is the dumb network."(Sept/Oct.1993, Wired. p.38.) While most of the Internet's organizing groups are informal and voluntary, and, of course, at the university or service-provider level, have their own conventions, this form of control could eventually change. The National Telecommunications and Information Administration, an Executive Branch agency created in 1992, wants Congress and the FCC to investigate controlling the Internet more closely. For example, this administration has been asked to look into hate crimes committed over computer telecommunications networks. They target, particularly, offensive posts to commercial networks, and bulletin board systems that feature hate-group philosophies as a theme. (Boardwatch, June 1993. p.78.) As more and more people begin to use and rely on the Internet for business and personal communications, and if the government becomes involved in building new network facilities, there is the likelihood that greater federal government involvement could occur. The dominant form of this involvement, however, whether through funding or direct legislation, has not yet been made clear. Moreover, as new networks emerge, new governing conventions will emerge. More discussion on these variety of conventions will occur in the observations. In summary, the sorts of governing organizations that currently operate on the Internet meet seldom and don't usually make policy about the content of the Internet, just about ways to make sure it continues to work. The real policy-making about what composes appropriate use occurs at individual sites, and is overseen by individual system administrators. For the sociologist, the important thing is the realization that the decision making processes that take place about how to use the Internet are made by individual users and administrators of organizational systems. The sociology of the Internet is not dominated by the maneuvers of large political organizations. It is about individual interactions and conventions that combine to create subcultures. The Internet as Subject of Critical Study: Current Contributions to Understanding In some rational attempt to move from least radical to most radical interpretations of the Internet's social implications, a brief discussion of current work in studying the computer telecommunications as a communications medium, then as a mass, media, and finally as a community will be explored in this section of the paper. Study of Computer Telecommunications as a Form of Communications One can judge from the amounts of research available that there is a lot of money to be made in studying computer telecommunications as a form of communications. Particularly, much of this research has been focused studies by cognitive scientists for industry software designers. The aim has been to design more usable interfaces that better allow the digestion of information by the human eye and brain. Much of the research in this field however, for very good reasons, focuses on the human-to- computer interface, rather than the mediated human-to-human interface. These studies, while fascinating in what they reveal both about the juncture of the organic and the cognitive in the human brain, are of interest to the sociologist only when they are able to describe how the individual perceives their interactions with others over the network. These studies, are mostly useful to the sociologist in helping to understand the communications at a fundamental level, and have made some useful social interaction findings with regard to educational issues, where the focus has been to understand the effects of computer telecommunication-mediated interactions in small groups over short periods of time. Obviously, however, these do not help the sociologist to understand an entire society interacting with an emerging sub-culture. Looking then to the useful research on changing media from cognitive science, researchers have noted patterns in the acceptance of new forms: "Today's keyboard-oriented computer conferencing and electronic mail are just two of several computer media that may enhance and possibly change the ways in which people communicate with each other. As yet underdeveloped computer media, including hypermedia, multi-media documents incorporating combinations of text, graphics, image, voice, video, and other presentations formats, voice-into-text concurrent interaction, and virtual reality (simulated environments in which the user is made to feel as if the simulation is 'real'), hold the promise of more radical changes yet to come. It may be that all of these possibilities will be successful. It is more likely, however, that some will be moderately successful in niche applications, and that most will fail." (Foulger, 1992.) It is postulated by Foulger, a cognitive scientist, that a very wide variety of protomedia can emerge, but that only a few will succeed. Foulger graphs the uses and audience of each form of media, and places computer telecommunications in the middle of all other forms, meaning that it meets all of the needs of the audiences to "create a middle ground between clusters of media because the mediators associate with computer media can be manipulated to highly specific ends." (p.57) In other words, computer communications can do everything that radio, television, telephones and fax machines can, and a lot more. He describes this as being able to give "computer media a distinctiveness, relative to other media, that probably helps to account for the rapidly growing success of electronic mail, computer conferencing, and electronic publishing." (p.63) The very idea of knowledge and information changes with the idea of a document changing. Foulger describes hypermedia texts as completely new sorts of documents that must be addressed in new cognitive ways: "It is helpful, in visualizing hypermedia documents, to think of them as a cave system in which passages diverge and intersect in several dimensions. Getting from the entrance to the cave to a river a quarter mile underground may require the use of a series of passages and chambers, with each passage accessible by only a limited number of paths. If you are exploring, the cave system will allow you to stray from the path into interesting side passages. If you have a goal to achieve and know where you are going, you can travel quickly through the minimum number of passages." (p.62) Importantly, he also postulates that this sort of document type, which is often composed of many documents linked together, changes ideas of authorship and ownership: "These structures change the way we view documents in important ways. They change the whole vocabulary of, and quite possibly the authoring style associated with, reading and writing. Letters and books no longer have meaningful page numbers. They simply have parallel frames that cross-reference each other in much the same way different books and articles reference each other. Each frame is, in some sense, a complete mini-document, and the resulting macro-document can be traversed flexibly according to the reader's wishes. The effect of these changes should be to make documents appear more dynamic and to increase their overall content. The effect should be correspondence and publishing related media that stretch across the bandwidth dimension in the direction of film and art." (p. 52) In making these analysis useful to the sociologist, I would assert that this description of multi-media documents and simultaneous conversations will soon, or already do, hold true as models for the entire Internet, especially when viewed through communication mediating client programs like Gopher, Mosaic or Netscape. These are enormously powerful communication tools, but also enormously confusing and even dangerous. They are dangerous because of the volume of information they make available, and the little that has been done to evaluate the origins of this information. Taking a wrong turn in the tunnels of the Internet could leave one in a bad part of town, academically or commercially, with bad information from bad sources. Looking next to the contributions made to the study of computer mediated communications in education, we find studies related to networks designed to get young students to work with one another on basic writing assignments. In one such network, students composed single composite documents on the computer by transferring the document back and forth with students at other schools, contributing to it at each interval. The result in this particular experiment was the emergence of powerful social relationship with the other students: The boundaries of the computer networked writing environment, then, can be described metaphorically as a crucible in which the students come to experience themselves no only as separate individuals but also as a part of an identifiable group that is bound together by tasks, group culture, and group image. Individual concerns and group concerns ebb and flow throughout the designated life of this kind of writing class. Each student alternates and adjusts in his or her own particular rhythm between relating to the computerized writing experience as a solitary activity and relating to it as a group member. The behaviour of students in the networked writing classroom, therefore, is guided by both the personal and the social context in which they find themselves. (Schipke, 1991) Even in this least radical interpretation, the influence of the computer as a mediator in human communications in a strong influence in transforming not only the content of the communication, but also the negotiation of self-identity. Just as Margaret Mead said that the self is created through social interaction, the network can mold and manipulate not only the relationships, but also the self-image. Self-identity is especially defined by social interaction in the computer telecommunications world for a very simple reasons: one abandons one's body and belongings when one enters this new social space, and the only characteristic left is one's ability to interact. Study of Computer Telecommunications as a Mass Media Computer telecommunications are particularly interesting from the perspective of post-modernist mass media theory because they so thoroughly exemplify the post-modernist elements explored in other media. According to mass media theorists, the two most important concerns about the Internet from a mass media perspective are the way that they allow us to access the mass media, and the enormous imbalance that is occurring between nations and groups that have access to these information resources, versus nations and groups that do not. Looking first at the general perception of cyberspace by mass media researchers, we find a general awe of this emerging new media. Mass media theorists Denis McQuail notes that at the time of his writing in 1992, he can see them changing the way that people interact with the mass media: "While not yet as accountable as 'mass media,' the interactive electronic media, in various forms, have opened up a very large potential for quite different kinds of information provision and exchange, especially the possibility for individual access to a very large amount and range of electronic media services. The changes have been summarized in terms of a shift from 'allocutory' media forms (centre-periphery mass dissemination media) to 'consultative and 'interactive' types of communication relationship and information flow."(p. 304) Furthermore, he argues that computer-mediated communications, and the creation of subcultures over the Internet, fit into a post-modern interpretation of general changes in society, because computer telecommunications offer immediacy of response, visually oriented stimuli, transient relationships, and barrier-less 'virtual presence.' McQuail explains why he criticizes this form of communication, but also why it is becoming so much more popular in mass media of all kinds: "As a sociopolitical philosophy, post-modernism stands opposed to the traditional notion of fixed and hierarchical cultural values and beliefs. It is favourable to forms of culture which are transient, superficial, appealing to senses rather than reason. Post- modern culture is volatile, illogical, kaleidoscopic, inventive, hedonistic. It has certainly more affinity with the newer, audio- visual media than with print media. While post-modernism may be little more than a fashionable version of liberal and secular thinking, without deep or coherent philosophical foundations, it does seem to express some significant features of current social consciousness and it finds a resonance in the popular mass media, especially television and music. Like the other changes mentioned, post- modernization has been greeted with ambivalence and a degree of scepticism."(1992, p.303) He notes that there is occurring a "convergence between different 'modes' of communication, which were once separated by differences of technology, of purpose and of regulatory regime"(p.305) and consequently, that a "fragmentation and functional disaggregation of different organizational activities: ownership, management, production, editorial, distribution, research..."(p.305) are occurring. This could be no where better demonstrated than by looking at the Internet, where ideas of ownership of information are, at best, weak, and organizational activities are completed by volunteers, who leave most critical decisions to market forces. If a service is needed, someone will design it for themselves or their friends, and maybe try to charge others to use it. While McQuail's delineation of the changes to the global datasphere are well examined, even if he believes that they should not be occurring. Other mass media researchers worry that one of the most important and unstudied effects of the explosion of Internet usage and other computer telecommunications resources in the United States are that they are making other countries "economies simply incompatible with the world economy." Cess Hamelink notes, especially, that the "economically peripheral" nations own only 4% of the world's computer hardware, and that this makes them completely unable to trade on many of the markets that now dominate the world economy.(Hamelink, 1990) While mass media theorists are embracing the Internet, they also evidence a greater understanding than other researchers of the dangers every new medium brings, especially when that medium has the ability to effect self-image, culture, and economic balances of power. Their insights and warnings are important to a complete sociological understanding of the new social frontier. Computer Telecommunications Studied as a Community If the Internet is challenging to grasp conceptually as a set of tools for communication that come together to form an encompassing social environment, then it is even more of an imaginative interpretation to conceptualize the formation of communities in groups of users. Nevertheless this interpretation has frequently been made and defended. The key to understanding Internet and other cyberspace communities is the ongoing transition from continuous to iterated telecommunications, geographic to non-geographic relationships and the emergence of computer-mediated interactions as an ongoing and primary form of communication with the Other replacing traditional forms. Gary T. Marx has studied the social uses of the Internet and the formation of communities as methods of maintaining "human dignity." He notes that when a new area of social space opens, it is not just legislation, or official rules that govern its usage, but also "manners," the informal rules that allow one to communicate in consistent and non-conflictual ways with others. These manners and "netiquette" keep most users' behavior in line with accepted uses through social pressures to conform, and minimize the need for official sanction, which are especially difficult to exercise over the Internet's dispersed organizational systems. He also notes some problems that become particular to the widening cybersphere. One of these is the increasing problem of conflicts between egalitarianism and availability with authority and intimacy. When everyone has an equal voice, who is to be heard? If everyone is available, how do two individual's achieve intimacy? The fundamental dyadic human relationships break down in the presence of multi-audience and multi-directional communications. As Marx put it, "The technology offers rich possibilities for megaphonic degradation," allowing individuals to be personally abused in a public way that is uncommon in other communities. (unpublished paper, 1993) One of the most interesting interpretations of a computer network as a community is in Marc A. Smith's 1993 paper, "Voices from the WELL: The Logic of the Virtual Commons." As part of a Master's degree program in the U.C.L.A. department of sociology, Smith conducted a community study of users of the WELL, a popular and long-standing bulletin board system in San Francisco. His results help to initially describe not only the characteristics of shared experiences, meanings, and concern that indisputably define the WELL as a community, but also some of the special characteristics of computer telecommunications that make it a community different from others. As a part of his study, he compares the WELL to earlier "virtual communities" that had some characteristics in common with this community. He notes that it is like a "committee of correspondence" of the 18th century, used to form groups to discuss political and scientific interests across great distances on the American frontier. Similarly, the WELL brings individuals together to discuss common interests with others in ongoing relationships. These interactions usually take place in open or moderated forums where anyone can post a comment on any subject. At the same time, Smith notes that there are important differences between the WELL virtual community and other communities: "[V]irtual communities are not limited by the speed of man on horseback or even the steam engine, but are granted near instantaneous communication by the speed of computers and data networks. The increased speed and the unique qualities and powers of computer network-based communication makes the dynamics of virtual communities distinct from committees of correspondence. The differences in the medium of communication have effects on the kinds of interactions that can take place and how the interactions that do occur can progress and unfold. For example, slow media that introduce long delays into turn-taking reduces the interactively of an social exchange and can lead to more cautious (and thus, perhaps, more detailed and exact) messages. Media can vary in terms of the ambiguity they introduce to the messages passed through them. Some media provide a certain audience, that is, the target of a message can be selected without fear of additional surveillance. If you do not know who might be in the room it makes sense to watch what you say. Further, some media prevent the identity of message creators to be known with certainty if at all. With so much variation in different kinds of media it is not hard to imagine that their character alters the kinds of messages that are sent through it, and, by extension, the kinds of social action and interaction that will develop around it." Thus, while the virtual community functions in many ways that are similar to other communities designed to promote interaction, the dynamics of the medium do influence changes the substantive content of that interaction. The relationships can be volatile, even as feelings of connection run deep. Smith does not, however, feel that the communication is being manipulated by the technology. On the contrary, he seems to see the process reflexively, as individuals adapting to a new social environment in unpredictable and distinctively human ways: "This is not technological determinism, but rather a solid materialism: technologies change the fabric of the material world which in turn changes the social world. The terrain of interaction in virtual communities is different in some powerful and subtle ways, some forms of interaction translate well into a virtual space, others do not. In all cases, people are actively drawing upon their understanding of interaction and improvising in the gaps, some of which are cavernous." This study provides important clues as to both why communities are able to develop, and why they are different social environments from other those provided by other media. Of importance to an understanding of the Internet is that the WELL is just one very small example of a community, and that they can occur throughout the use of computer telecommunications, computer-mediated communities are now constantly emerging in greater numbers as individual users find a social niche in which to couch daily personal use. Defining and observing these communities will be a central facet of the observations. Conclusions From the History and Literature Review Sociology has spent much of its time talking about reciprocal social processes, about the reflective and recursive natures of identity that emerge from social interaction. There is no more powerful a demonstration of these principles than the ongoing negotiation of identity that the individual engages in during forays, and eventual "settlement" into cyberspace. As a form of communication and as a mass media, cyberspace has the potential to be the ultimate form, gradually encompassing all others and changing our interactions with them, be this mail, reception of news and entertainment, video, or telephone. At the same time it is much more. As we have seen in reviewing these research frontiers, the Internet is an interactive environment of a type we have never before seen. This interaction is most characterized by anonymity, geographic dislocation, and lack of hierarchy, both in communication and in structure. It contributes to a post-modern lack of boundaries and lack of "knowability," through its lack of closure and lack of central control. Negotiating new identities will become necessary in an evolving gestalt of awareness. Finally then, communications over the Internet are characterized by three fundamental transformations. First, cyberspace is gradually becoming a locus and "generator" of culture, rather than a place for cultural artifacts to reside. These cultures are specialized to the Internet environment, consist of numerous subcultures and, as the form of communications changes, these cultures come to be expressed in non-transferable languages, specialized to the computer world where hybrid multi-media communications are possible. Second, along similar lines, the social use of cyberspace creates new types of knowledge. This knowledge is characterized by its non-linear, non-chronological, non-geographic, non- authoritarian nature, while contributing to a sort of "distributed consciousness" created through distributed control/authority, feelings of intense dislocation. One can be in several places as once, and human experience is fragmented. The third, and final transformation is the objectification of the Other. By being able to interact with another's distributed consciousness, be this their e-mail account, a Usenet newsgroup they have subscribed to, or other channels, it allows individuals to treat others as non-persons, in that their presence is essentially unnecessary for communication. This has ambiguous meanings for society. It allows anyone to have a voice, but removes value from the voices, disabling traditional methods of evaluation. Finally, then one must conclude that little is really known about the social environment of the Internet. Researchers and critical thinkers are beginning to attempt to study it, but are only in the most preliminary stages. It is hoped that by taking previous research efforts and building on them that this research project can make a contribution to this new understanding. SECTION III: Participant-Observation in Computer-Mediated Communications The Sociological Imagination Behind This Section For any scientist approaching a new phenomena, especially one undergoing sudden emergence, rapid expansion, and demonstrating surprising potential, a suitably powerful and flexible methodological framework based in sound theory must be applied if any viable results are to be achieved. In studying astronomy, I have learned that when astronomers approach a newly discovered and very distant galaxy, they can often only see parts of the galaxy; the light is too dim, the observation instrument too imprecise, the object obscured by other bodies. In order to overcome these problems, astronomers try to observe elements within the distant galaxy that exhibit rare and distinctive behaviors, like the eerie pulsings of RR Lyrae or Cepheid variable stars, that behaviorally correspond to locally known and well- understood stars. Then, making the assumption that the stars exhibiting these rare behaviors in the distant galaxy must share a common structure with the local stars, they become "standard candles," assumed to be as bright and of the same color as the local stars. In this way, distance, size, rotational velocity, red-shift, and thereby, the mass, age and speed of the distant galaxy can be determined. This observation and association is a clever way of constructing what cannot be observed from what can be observed. The process of exploring a new sociological frontier is similar An approach must be used that is both powerful and flexible. One of the best of such frameworks is made up of participant- observation as the method and symbolic interactionism as the underlying theory. According to Norman K. Denzin, "participant observation is one the few methods currently available to the sociologist that is well-suited to an analysis of complex forms of symbolic interaction." He emphasizes that participant-observation, as opposed to surveying, historical/biographical methods and other sampling-based methods, is good for analyzing social systems undergoing change. He further outlines seven principles to guide the researcher: The researcher, as a naturalist, is committed to: 1 Combining a native's symbolic meanings with ongoing patterns of interaction 2 Adopting the perspective, or 'attitude' of the acting other and viewing the world from the subject's point of view, while maintaining a distinction between everyday and scientific conceptions of reality. 3 Linking the native's symbols and definitions with the social relationships and groups that provide these conceptions 4 Recording the behavior settings of interactions 5 Adopting methods that are capable of reflecting process, change, and stability. 6 Viewing the research act as an instance of symbolic interaction 7 Using sensitizing concepts, which point to the construction of interactive, causal explanations of social processes. (Denzin, The Research Act, 1974, p.78) He goes on to detail the process of the naturalistic symbolic interactiontist: "Naturalistic behaviorism, the logical method of the symbolic interactionist, turns on these seven principles, or directives. This methodological stance demands that the researcher actively enter the worlds of native peoples so as to render those worlds understandable from the standpoint of a theory that is grounded in the behaviors, languages, definitions, attitudes, and feelings of those studied. Naturalistic behaviorism attempts to wed the covert, private features of the social act with its publicly observable counterparts. It works back and forth between the word and deed. This version of the research act endeavors to move beyond pure ethnography to explanatory theory. Naturalistic behaviorism attempts to enter people's heads, recognizing that humans engage in 'minded,' self-reflexive behavior. Humans act in ways which reflect their unfolding and emergent definitions of themselves and the social situations they confront. Any research program which purports to be scientific must confront these features of human group life." (Denzin, The Research Act, 1978, p. 79) Thus, of central importance to this study will be an attempt not only to catalog and implicate social behaviors in the networked environment, but to also enter the environment wholly, and then self-reflexively, so as to understand why the behaviors are used within the society. Another central analytic model of this paper will be Erving Goffman's "interaction ritual." This approach treats the social interaction as a sort of drama with roles and conventions. It conceptualizes these roles as "faces" that people claim for themselves as an image to put forward onto the social stage. (Goffman, Interaction Ritual, 1967, p. 5-9, 41-45) It is also interesting to apply some of Goffman's concepts of "claims" and how territories are defined by the individual in the electronic environment. In particular, Goffman defines and explores a diverse list of such territories: "personal space," the space every individual keeps around themselves as a "contour," that must be "uncontaminated" by others; the "stall," the space used in situations of spatial scarcity to distribute the scarce resource; the "use space," the space an individual can politely be expected to use; the "turn," the temporal resources that belong to an individual in a space of common and sequential use; the "sheath" the individual's skin and clothing; the "possessional territory," the personal effects of an individual; the "information preserve," the knowledge a person controls about his person in the presence of others; and the "conversational preserve," the ability of the individual to control who can summon him for conversation. Goffman especially notes that one thing links all these concepts of personal space in common; their "socially determined variability." (Goffman, "The Territories of the Self," Relations in Public: Microstudies of the Public Order, 1971, p. 28- 41.) In applying these theories to the electronic environment, special emphasis will be placed on defining socially reinforced interaction rituals, and socially reinforced methods of self-expression and space-establishment around the virtual person using the resources of the Internet or other networked environment. Finally, C. Wright Mills, in his classic The Sociological Imagination, sets a high standard for any sociological study that purports to be scientific: No social study that does not come back to the problems of biography, of history and of their intersections within a society, has completed its intellectual journey. Whatever the specific problems of the classic social analysts, however limited or however broad the features of social reality they have examined, those who have been imaginatively aware of the promise of their work have consistently asked three sorts of questions: (1) What is the structure of this particular society as a whole? What are its essential components, and how are they related to one another? How does it differ from other varieties of social order? Within it, what is the meaning of any particular feature for its continuance and for its change? (2) Where does this society stand in human history? What are the mechanics by which it is changing? What is its place within and its meaning for the developments of humanity as a whole? How does any particular feature we are examining affect, and how is it affected by, the historical period in which it moves? And this period -- what are its essential features? How does is differ from other periods? What are its characteristic ways of history-making? (3) What varieties of men and women now prevail in this society and in this period? And what varieties are coming to prevail? In what ways are they selected and formed, liberated and suppressed, made sensitive and blunted? What kinds of 'human nature' are revealed in the conduct and character we observe in this society in this period? And what is the meaning for 'human nature' of each and every feature of the society we are examining? (Mills, 1959, The Sociological Imagination, p. 6-7) These three different perspectives from Denzin, Goffman and Mills, together, gave this project three main thrusts: defining and understanding the new symbols of the Internet from the perspective of a user, understanding how these symbols are used to form consistent patterns of "interaction rituals," and finally, beginning to understand how the use of network communications intersects with the historical development of communications and with the biographical construction of self. The Method Used and Some Concerns In this study, participant-observation was chosen as the principle research method. Participant-observation offered the advantages of a long sociological history, strong theoretical underpinnings, and a unique opportunity to become directly involved in the new social environment. My participant-observation consisted of work as an intern with Wolf Communications Company of Houston Texas, a computer networking firm specializing in groupware networking. It also consisted of interactions as a student user of the university networks Owlnet and RiceInfo, the university wide-area information server, and on other Rice University networks. Additional observations were made through Compuserve and America On-line, commercial networks in popular use. My internship with Wolf Communications began in October, 1993, as I was formulating this project, and I date my initial observations to that time. More specific mention of events, persons and interactions will be made as services allowing interaction are individually discussed. As a part of this methodology, I made the decision not to do a survey on the Internet or other solicitation of attention from unknown Internet users. This was for three reasons. First, the Internet community is generally a hostile place for social research and is especially hostile towards surveys or e-mail interviews. This probably springs from a commonly held Internet ideal of almost complete privacy, and a disdain for any methodology that is not entirely "representative." Second, the Internet is so flooded with poorly worded and misspelled surveys made up of biased questions and of blatantly polemical or mercenary purpose, that I did not want to add my survey to the heap. Finally, the Internet is a wonderful place for anonymous participant-observation. This is because most services and activities are designed for anonymous access, and allow unobtrusive observation of the group participants. Hypothesis Before embarking on this exploratory study, I formulated a variety of hypothesis as general models of social behaviors in a networked environment. Looking back to Section I, the three essential hypotheses that emerged from the interviewing project will serve to inform the participant-observation study. I call the first of these hypothesis the "Frontier Environment," with deep bows of respect to C. F. Turner and the entire American History industry that has given us a society filled with rough and ready cowboy ideals and a wilderness mentality. This hypothesis holds that social interaction on the Internet is part of a process of allocating scarce resources among increasing numbers of arriving users. In this hypothesis, the role of the "natives" is played by system administrators who began the Internet in the 1960s and still administer its use in many cases on defense and university mainframes and networks. Early settlers are the researchers and academics who used the system as it was first designed - as a small educational network for military or scientific research. Nomadic "trappers" who use resources fleetingly, either legitimately or illegitimately, are played by the young "hackers" and early bulletin board operators who first began to use the Internet to connect personal computers in non-institutional settings. They were sometimes welcomed, sometimes hunted, and occasionally admired in a back-handed way by the institutional users (i.e. Cameron in Section I). The new herd of business and commercial users play the role of "settlers," newly arrived from the East, who have little respect for the frontier, its lore, its etiquette or it limitations, and expect it and everything associated with it to service them as if it where a private business venture for their benefit. They have arrived with the advertising flyers still buzzing in their ears "Free resources, open frontier, plenty for all, new horizons, perfect communications, digital reliability." What they have discovered, to their disappointment, is a lawless, foreign place filled with bandits of various kinds and very little elbow room, except for the technically adept. This hypothesis holds that power springs from knowledge of the Internet and its technical resources, regardless of origin, and that the allocation of resources will be an ongoing problem until better conventions are established or until an organized body steps in to "clean up this cow town." My second major hypothesis is the "immigrant model." This model helps us to understand the relationships between and behaviors of users who have arrived on the Internet at different times. In some ways it is similar to the frontier model in its understanding of scarce resources, but it presents a different model of power. This model imagines the Internet as a place where new arrivals order themselves into a hierarchy of status based on how well they have assimilated themselves with the surrounding electronic society and culture. Old network administrators, who helped establish the system, are called "gurus" or "wizards," and are the most respected inhabitants. Older arrivals know about the environment, as they had to know a great deal early to even be involved, and thus are respected by the old administrators. Newer arrivals are expected to assimilate themselves quickly, to learn the proper etiquette, and to show the proper respect, or they are harshly criticized. Knowing one's way around the Internet is not so much a process of knowing technical facts, as with the Frontier model, as it is in knowing technical people, and how to ask them for resources. In addition, under this model, new immigrants tend to lord it over the flood of ever newer immigrants, so that the last to arrive always have the least status, until they become assimilated into the arcane Internet culture. A variety of signs and symbols, like use of "signatures" in e-mail, politeness and use of appropriate netiquette, abbreviations in postings, and general "net-knowledge" serve to mark one as being successfully assimilated or not, as will be discussed in detail later. These two hypothesis assume a third, and final hypothesis, which is that Internet users subscribe to a sub-culture, that is, a culture within a culture. Moreover, this third hypothesis, while not incompatible with the first two, imagines the Internet as a dynamic and unstructured environment in which new culture is ever springing, and in which tradition and convention actually have little or no meaning. Internet users, in fact, find the Internet itself, the people they communicate with there, and the archives of information stored there, to be a source of symbols and relationships that exist outside other forms of American culture. While it is certainly true that everything on the Internet springs originally from some other culture, under this hypothesis, users come away from the Internet with new words and new meanings for old words, as well as information that is elsewhere present in our culture but repressed. This hypothesis holds that the Internet is a source of culture and can be, for some people, a locus for cultural identity, even a primary reference group, but is one without stability. The model of power in this hypothesis is not phrased in terms of technical knowledge or even personal relationships. It is cultural innovation that creates power, whether by an old or a new user. I approached the research with these three basic hypothesis and modeled by observations around trying to confirm, change, or dispute these basic models. The initial part of this process in the case of each interaction type was to establish the meaning of symbols and types of behaviors most common on the Internet. The Observations This section of the paper catalogs some of the behaviors, symbols and relationships encountered during participant- observation. It does not, of course, recount everything observed. Instead, it highlights particularly meaningful patterns of behavior that promise better understanding in symbolic interactionist terms. As mentioned previously, this section is artificially divided into sections based on electronic service types. The reader will often find overlap in behaviors between interaction types; this is expected and an important part of finding consistent patterns of behavior. E-Mail and Signatures: Sheathing the Machine in Humanity E-mail is often considered the backbone of electronic communications, the original form, and the continuing workhorse. Indeed, popular columnists who have picked up the Internet banner romanticize e-mail as the savior of the "dying art of correspondence" and as a way to reconnect our society with its repressed literary urge; e-mail is imagined as Whitman's new barbaric yalp. Without plunging too deeply into the technical aspects of e-mail, it is defined for the purposes of this paper as any electronic message from one person to another person or to a group of individually designated persons sent over a computer network. Returning briefly to the pilot study for this project several basic and consistent opinions emerged about the use of e-mail: people find it convenient both for its immediacy and its flexibility; they tend to expect quick responses to e-mail; they tend to be less formal in e-mail, yet also tend to neglect social behaviors to introduce their topic or express personal concern * they do not engage in small- talk. Given this basic understanding of e-mail, the participant- observer, coming from the opposite end of the investigation, must now investigate what it is like to actually send and receive e-mail. We find our first observations on the use of e-mail from the usage of parts of e-mail. E-mail routed over the Internet, and hence almost anywhere else, so as to be compatible with the Internet, includes a heading and a body. This heading usually contains, at a minimum, a "to" line, a "from" line and a "subject" line. This usage derives from UNIX antecedents. More elaborate systems, like the Lotus Notes mail system used by Wolf Communications, also includes things like the priority with which the mail should be delivered and automatic confirmation of delivery, if the receiving mail system supports such features. Throughout the period of my observation, e-mail was used as a central form of communication. Within this experience, the types of e-mail I received were numerous and varied to such an extent that generalizations are difficult. It is one of the most individualized forms of communication used in computer networking, next to electronic publishing, because anything can be included in e-mail and in almost any form. In my observation, however, one of the most consistently important parts of e-mail was the signature, which is called the "sig," by UNIX users or " "tag-line" by Bulletin Board System users. The primary term, "sig" derives itself from the ".sig" file usually used by UNIX account users to store and automatically append their "signature" statement to their e-mail. The sig is important to the sociological observer because it suggests emerging patterns of status-maintenance and self expression. Sigs vary a great deal, but, if used, they always appear at the bottom of e-mail, sometimes replacing the author's name as signature, sometimes added after the name. Sigs tend to be consistent over time, so as to mark e-mail as legitimately from the user who appears to have written it. Some people use a sig packed with personal titles and positions, including addresses, institutions, even logos or maps rendered in text. Some use them to quip a witty line or quote from a favorite book or movie. The most "classical" sigs simply contain the person's name and pragmatically list all the places they can be reached. This form is the most common, and one gets the impression that this is the most respectable. Sigs over four lines long, and involving text-based art, are less common, and depending on the content and prestige of the author, may be considered tacky and unnecessary. Since sigs are often used in newsgroup postings as well as e-mail, complaints will usually appear when a sig at the end of a posting contains these "tacky" elements. Interestingly, signatures tend to be more consistently used among those more closely involved with network administration, like a valued badge, while those less associated with networks, and thus probably less familiar with network convention and who use e- mail less, tend to use signatures less. As an additional and very functional part of signatures, those who consider themselves truly "in the know" may include their "public encryption key" or, more commonly, a notation as to where this key can be easily and anonymously obtained. This is included both for practical and safety reasons, but also for prestige reasons. It is a statement that "I know what I'm doing, I know how to protect myself, and I'm conscientious about protecting my data. Encrypt mail for me, but don't mess with me." In order to understand why I perceive the richness of the public key as symbol, some basics of key encryption must be understood. Public/private key encryption is a general description for the most commonly used encryption schemes. On a very basic level, if a person wants to transact mail with little risk that it will be read by any unintended user or administrator, one acquires a piece of shareware software for their computer which works by encrypting mail with one key, and decrypting mail with a second key. These keys are actually complex mathematical formulae, one being a function used to convert the text string of the message into a gibberish code, and the other being an analytic "solution" or reversal to this process, that can instantly reverse this process. The first function can encrypt, but not decrypt mail. The second function can decrypt, but cannot encrypt mail. The key to encrypt messages is distributed freely, hence "public," so that anyone wanting to send mail to the holder of the key may encrypt their mail and send it. The decrypting key is held privately, allowing the holder to decrypt mail without risk of anyone else reading it. Significantly, the private key is an analytic solution to the public key, and not a computational method of decryption. In other words, the decryption takes place without extended "number-crunching." It is an elegant and exact inverse, allowing instant decryption. While the function, and hence the message, could be decrypted computationally by factoring the content of the message, and thus reconstructing the original function used to encrypt it, this process involves so much computation that the average message cannot justify the use of resources, usually a mainframe for hours or days. This simple system defends the average message with a powerful and practical encryption that has been dubbed Pretty Good Privacy (PGP). While governments using super computers can decode a message using this system in a fairly short amount of time, usually hours or days, most message are safe from other users. Given this basic scheme for encryption, the inclusion of a public key in ones sig has several social implications. First, it suggests that one knows how to use a slightly more advanced program than the average e-mail user. This can be a source of prestige, telling other users that the writer is knowledgeable. Second, it obviously suggests that the e-mail writer actually has frequent correspondence of such importance and sensitivity that it requires encryption. To the novice, the implied use of encryption appears mysterious and exotic. In reality, the use of encryption is actually quite practical if one is sending any kind of sensitive information at any time, as system administrators may, intentionally or not, view e-mail on any system they may be supervising, although there are both laws and, typically, internal policies controlling the viewing of others' e-mail. Finally then, returning to the general significance of sigs, and the variety of things people put into them, they serve as a symbol of initiation, a display of self-importance, and as an expression of individuality in a medium that is otherwise generic in visual presentation. Using Goffman's interaction ritual as a mode of analysis, several functions of sigs are obviously socially important. They are the "faces" that individual's put forward onto the social stage. They help to establish a personal space in every e-mail, even if the mail is ostensibly for one's employer. Again, returning to the principle opinions surrounding e-mail from the interviews to reinforce this point, e-mail is typically terse among frequent users, but also frequent includes sigs. Thus sigs can been seen as way to allow personal expression in a more general way above and beyond the content of the e-mail. They say, "I'm a real person, even though you can't see me and you've never met me. I watch movies, have a physical location, and have personal allegiances. Know me by my sig." Between the "from" line at the top, and the sig at the bottom, e- mail is comfortably sheathed in a legitimating mantle of humanity, indicating that it is from a person, even though it is delivered through a machine. These patterns will be traced throughout the rest of the observations. Newsgroups Behaviors: Convention and The Creation of a Selective Social Reality Newsgroups are the public spaces of the Internet, and, in the form of "discussion groups" or "discussion databases," any networked computer environment. In a newsgroup, unlike e-mail, one composes a message and posts it to a virtual "bulletin board" for all readers connected to the system. Usually these bulletin boards are divided into subject areas. The Usenet newsgroups, or "netnews," are commonly carried by systems connected to the Internet and they number in the thousands. These groups are divided into hierarchies, with the "alt" or alternative branch allowing newgroups to be added nearly at a whim by any system administrator, while the other branches, including the "sci" or science branch, must undergo administrative approval through the committees nominally overseen by the National Science Foundation. In any case, the typical user need not be aware of the convoluted governing structures of netnews to observe fascinating social behaviors, as I did in my observations. The set of behaviors I observed as common and distinctive to newsgroup reading on the Internet and that I will explore here are "trolling," "flaming," "spamming," and "lurking." Related to these behaviors are the use of the terms "thread," "newbies" and "gurus." Indeed, users of the Internet, especially in the virtual public spaces, have a distinctive social vocabulary that will be gradually explored throughout these observations. First of all, most posts are routine. They are brief, relate to the topic of the group they are posted in, and usually include enough of the previous postings to make sense in context. A group of postings, beginning with a primary posting and followed by responding commentary through several postings by several people, is called, collectively, a "thread." A person who posts a message to groups that are not related to its subject, or who includes excessive and irrelevant material in any posting, is said to be "spamming" the Internet. This practice is very strongly discouraged, as it is said to waste "bandwidth." Bandwidth is a measure of the carrying capacity of an Internet connection. "Flaming" is the act of posting a strongly worded complaint about another's previous post, usually without additional substance. "Trolling" is the act of posting an inflammatory statement of any kind, with the implied intention of raising controversy and personal attention. Returning again to the interaction ritual as a mode of analysis, each of these behaviors can be seen to perform a very predictable, if disruptive, social function. Lonely people who post irrelevant racist remarks in the middle of a philosophical discussion on affirmative action are typically said to be "trolling" for angry attention. The polite thing for a mature Internet reader to do after reading a "troll" is to ignore it. "Newbies," those who are new to Internet culture, might not recognize an "obvious troll," and might respond with another strong post, creating a thread that spams the newsgroup. Instead, newbies are encouraged to "lurk," reading other's posts without posting themselves, and follow the example of very knowledgeable users, who are called "gurus." For example, in a "binaries" exchange newsgroup, in which users exchange computer programs and data, repeated postings of threats and insults, particularly directed at a particular individual, are common and illicit frequent complaints. These complaints illicit further complaint, creating an ongoing chain, like a propagating wave, that can take days or weeks to die. In this extended example, each of these sorts of posts can be classified into types by examining their social content and social implications, and form a coherent pattern of newsgroup behavior. To further explore newsgroup behaviors, I will delineate a well- known incident that I observed first-hand and have followed both on the net and in the press. This incident, which has yet to entirely disappear from attention, occurred in June, 1994, when the Phoenix immigration law firm of Canter & Siegel posted an advertisement for their immigration services to 6,000 newsgroups, most of which had nothing to so with immigration. In this case, the law firm spammed the Internet so thoroughly and so offensively, that the outcry was tremendous. Having observed this fascinating incident first hand from beginning to end, I noticed a variety of reactions. Some of the most interesting were efforts to remove the firm from the Internet. This brings us immediately to the informal enforcement of rules on the Internet and especially in the newsgroups. The most common method of protest is to flame the offending poster. This is usually done publicly and with harsh language, depending on the newsgroup. Less formal groups are likely to feature very harsh language indeed. "Flame wars" are said to erupt when two or more users commandeer a newsgroup to fling insults at each other. On a second level of interaction, angry users may telephone or e-mail the poster's Internet connection provider directly to complain, and, depending on the regulations of the provider, may successfully have the individual's access denied. For example, an "inappropriate use," stipulation in a user's contract may allow the provider to deny access to a user for having posted irrelevant information to inappropriate newsgroups, thus wasting others' time and resources. In the case of Canter and Siegel, according to ongoing net lore, they have been forced to change Internet providers at least twice. These moves were forced by yet another level of informal enforcement: "mail bombing." Mail bombing is the ultimate weapon available to an individual on the Internet to attack another individual, besides directly taking control of their account through surreptitious technical means. When a person mail bombs another user, an attempt is made to so continuously overfill their electronic mail box with complaints and useless, gibberish e-mail, that they can no longer functionally use it. Mail bombers typically create small programs to accomplish the task of continual mailings, sometimes taking the ironic step of filling the offender's mail box with the offending post. Mail bombing usually results in overfilling the connection provider's entire "mail spool," the common holding area for all users' new mail, so that the provider is forced, simply to protect his other customers, to remove the offending user's mail box from the machine. Mail bombing is, technically, an inappropriate use of the Internet according to most of the hodge-podge of regulations that currently reign. It is, however, an inappropriate activity hidden behind the appropriate and routine activity of sending e-mail, and is thus difficult for system administrators to detect and act on. (See Section II for detailed discussions of more formal Internet regulation.) In the case of Canter and Siegel, their Internet provider, Internet Direct, suffered a system crash when nearly 36,000 replies inundated their equipment. In another similar case, which I also observed as a user, another user tried to sell "thigh cream" by posting to 2,397 newsgroups. The 2 million flames that replied temporarily shut down that user's service provider, Shadow Information Services. (Houston Chronicle, May 30, 1994, p.7A) As we can see from these cases, elaborate conventions, language to describe these conventions, and effective social enforcement measures exist in Internet communities that go far beyond any formal or even necessary governance. Another fascinating aspect of the newsgroups is the use of filters or "kill files." Filters are subroutines within news reading programs that allow the user to designate certain patterns or conditions under which the program should ignore a particular news posting. Typically, a filter will be programmed to selectively ignore postings made by a particular person whom the user dislikes. Less frequently, messages posted from an entire Internet provider will be ignored. I became aware of others' filter use primarily when an irate user publicly announces that someone or a group has just been added to their "kill file" and that others should also add this person to their "kill file." I have observed this behavior numerous times in numerous groups, most specifically aimed against users of America On-Line. In most cases, this is because users of America On-Line are stereotyped as being either commercial posters of advertising or perpetual "newbie" posters who ignore most Internet etiquette. The irate announcement posting is intended to both serve as a humiliating flame and as an announcement that this group will literally no longer exist in the future for the angry reader. Obviously, this behavior has the ability to create selective realities for the user. When the newsgroups are the primary social space of the Internet, the selective representation of that social space means that a selective social reality has been created. Voices a particular user does not like are simply "filtered" into electronic oblivion. This entire set of behaviors and usages suggests two important sociological concepts that I have not yet addressed: power and class. In the newsgroups, power tends to spring from one's ability to argue convincingly in the context of the discussion. This is fairly simple. Point and counter-point are made. Observers affirm or deny. The discussion continues. Outside the context of the discussion, however, power changes. The use of insults is common, but it is questionable whether this does anything other than lower the prestige of the offender. If a poster feels he has been personally wronged by another, he may be simply trying to carry his offender down with him into a muck of insult and unsubstantiated accusation. This happens sometimes in "for sale" newsgroups where a user who feels he has been cheated by another user might post the user's name as a warning for others. The end result is usually that both parties are generally ignored and detested. Finally, there is an issue of class involved here. I have observed that some newsgroups are consistently filled with postings of poor grammar and misspellings, while others, especially moderated groups, are consistently filled with insightful postings. I think that there is a complex social mechanism acting here. Newsgroups, as has been demonstrated by several behaviors, tend to be as much for self-display as for the actual exchange of information, and certain behaviors are more strongly rewarded or more strongly criticized, depending on the newsgroup. Moreover, disruptive behaviors receive reactions in some newsgroups and are ignored in others. In some newsgroups, the exchange of insults is an accepted interaction ritual, not because the users pretend that they like it, but because they will involve themselves in the exchange. In other groups, insults and disruptive posts are simply ignored; the interaction ritual is never initiated. Another important assumption that is being made here, is that the readers of a particular group are consistent over time, that they form a coherent population. Evidence of this is rampant, as when posters refer to the newsgroup's long history, or to years old incidents involving contemporary posters. Finally, given these two logical conjectures, the tendency of some newsgroups to participate in personal arguments and "flaming" and other groups not to do so, and the assumption that readers represent a static population over time, we can hypothesize that newsgroups do, in time, tend towards one behavior pattern or another, as disgusted users seek out other forums and stimulated observers sally into the fray. This macrosociological pattern is both amusing and insightful as to the future of networked communications. Specifically, networked communications tend to compartmentalize and dichotomize social behaviors and polarize opinions. This is an important point that will be re-addressed in the conclusions. Listservs: Tenuous Temporal Links This discussion on Listservs is very short because listservs are so similar to newsgroups that most of the behaviors are the same. They are included, however, because much can be learned by comparing them to newsgroups. While newsgroups are commonly carried centrally by networked computer systems for all users to access, listservs are simply programs that automatically forward either any mail they receive for the group, or a coherent publication, like a journal, to every person who has signed up with a personal e-mail address. They tend to serve highly specialized topics that cannot be justified as universal newsgroups, but that serve too large a number of people to be easily managed by personal e-mail. In my observation of both moderated and unmoderated listservs, and both professionally specialized and non-professional listservs, the behaviors exhibited were similar to newsgroups. In unmoderated listservs, new users were likely to make blunders, like sending out personal requests for more information to the listserv program, and thus having the request forwarded to everyone on the list. Similarly, moderated listservs tended to be run like electronic journals or to be transmitted in the form of daily or weekly summaries. Little socializing occurs through listservs since they tend to be more periodic and regulated than newsgroups. Listservs do not appear to have a constant local presence, while newsgroups are stored in a database on a local machine and appear continuous, and thus separate their readers by less perceived temporal distance. While the local machine storing a newsgroup takes some time to accumulate every response from every connected machine in the world, it appears continuous to an observer, because it is always present. A listserv appears more spread through time, even though it may actually update faster than a newsgroup. We can conclude from this comparison that the interaction ritual involved is strongly influenced by the medium, as is the perception of social reality and temporal distance. MUDS: Virtual Social Reality Multi-User Dungeons, or MUDs, are one of the most important parts of these observations for the simple reason that they compose one the most fascinating social interactions that exist on the Internet. MUDs are an attempt to completely supplant the perceived social reality of the individuals involved with an artificial and, in many cases, fantastic alternative reality. A MUD is a program running on a machine that is accessible through a networked computer. This program is a sophisticated, object-oriented environment that creates itself around the user through the presentation of textual or visual representations. Some day these representations may extend to tactile or other sensory stimulations. The MUD allows a number of users to simultaneously experience the same environment, and further, to interact with one another in that environment. Usually, a MUD involves first logging onto the appropriate machine, found through newsgroup postings or through a friend. Logging on involves giving a name, sometimes one's real name, sometimes an alias name, and a password to be used in future log- ons. Next, the user is usually introduced to the MUD environment with messages from the MUD designer and maybe an introductory lesson on using the MUD. Then, the user begins using commands to move from one virtual room to another in the MUD, encountering aspects of the MUD itself in objects and descriptions, and encountering other users, who describe themselves to the user. The user usually has the opportunity to manipulate the objects he encounters with commands, and to affect varying levels of interaction with the other users. In some cases this interaction can include destroying another user's virtual representation and removing the user from the machine. For my observations, I registered as a player on the Farside MUD through the Internet. I must readily state that it was the most enjoyable portion of this observation project. For a month, I became Korman the Wanderer, a virtual human warrior-druid that others saw as a tall, bearded young man carrying primitive survival equipment. I crafted this virtual representation using tools that allowed me to distribute a limited number of points among physical attributes, a common system in role-playing games. My goal, as presented by the designers and operators of the MUD in their introduction, was to accumulate game points and gain "levels," a number that represents achievement in game terms. Game points are gained by overcoming obstacles and destroying evil creatures in the game. For an hour or so a day, I wandered the City of Midguaard and the plains, mountains and forests surrounding it. I fought ogre and troll gangs in the Ganglands on White Dragon Avenue. I killed the Fire Drake in the crypts beneath the Executioner's Block in Fate's Corner, but was killed by wererats, repeatedly. This was a competitive and cooperative exercise, in which subtle negotiations were required. In the MUD, an individual wants to face challenges in a "group" established electronically, so that ones movements are tied to other players who can lend strength at critical times in virtual combat. A leader is established for a group, and all members electronically set their character in the game to automatically follow the movements and actions of the leader, but may leave at any time. Obviously, a leader does not want followers who will leave in the middle of a difficult fight. Battles are initiated with the expectation that the group will be fully present, and with the hope that the collective strength of the group will overcome the creature being attacked. The designers and maintainers of MUD are typically called Wizards. This status represents a mix of game achievement and real-world achievement, meaning that the individual has the power to manipulate the actual machine running the MUD, and thus has absolute power over any portion of the MUD itself. Below Wizards, who actually program the MUD on a daily basis to keep it dynamic, are Heroes. Heroes are players who have achieved, in game terms, status through accomplishment, but who do not, necessarily, manipulate the externality of the MUD itself. On the Farside MUD, the grouping process was coordinated by Wizards and Heroes, who tried to convince more experienced and more advanced players to aid younger, less experienced players. At this point, for sociological discussion, obvious interaction rituals become paramount. Altruistic helping and self-interested contracts made between Wizards and lesser players mix to create a social environment in which less experienced players are grouped with more experienced players to accomplish "quests." For example, a Wizard, upon noticing that I had arrived in his virtual kingdom, asked a slightly more advanced player to equip and aid me. In exchange, the Wizard promised to provide the advanced player with an item of great power in the game. The player agreed, and we set off together, the player helping me, and reminding me to tell the Wizard how much he had helped. The implication, both from discussion in the MUD and from newsgroup postings, is that Wizards, (MUD operators) gain personal prestige among all operators by gaining attention for their MUD, and by the number of users and popularity of their MUD. Thus, the Wizard, when contracting with the player to help me, was attempting to ensure my continued participation and enjoyment of his creation. While he was giving up some power to the player, in that he was allowing the player to more easily overcome obstacles with the new item, he was gaining a new potential player in me, as well as obvious enjoyment from the negotiation process, which I also to observed. A MUD usually includes "channels" for discussion that allow one to talk to other players, either individually or as a group. Thus all the time that one is playing the game, messages from other players are flashing across the screen. MUDs are filled with social rituals. In the one I observed, and in two other game-oriented MUDs, the ritual of congratulating another member publicly when that member achieved a level in ranking was obligatory. It took only a session before I found myself actively participating in these rituals; I felt the virtual eyes of other players on my when I did not, although I was never publicly or privately asked to participate. To not participate would have been like joining the tribe and refusing to dance around the fire when it was my turn to congratulate the tribe's returning hunters. So I found myself shouting "Congrats Blawkhawk!" and similar statements. To ease and organize a user's interactions with a MUD, there are many "client" programs to receive the information from the MUD. Rather than simply displaying this continuous flood of information sequentially on your screen, the client organizes your screen into areas with different sorts of information on different portions of your screen, so that the user can find information more quickly. In fact, client programs often have features that allow one to program one's character to automatically say certain things to other players when conditions are met. For example, one might program one's client to say "Hello" whenever a new player joins the game, or when a certain known player joins the game. Another ritual one might program was the congratulatory statement upon achievement of a level. Congratulations in MUDing often involve more than a simple word. To add emphasis, non- grammatical structures like ">>>>" are routinely transmitted. Some of these phrases are elaborate enough that when levels are being achieved regularly by the other players on-line, one would not expect already busy and in some cases irritable players to take time from a "life-threatening" battle to type a congratulatory. From this premise, I began to notice that several of the more established players transmitted exactly the same statement each time, despite its elaborateness, and without pause, as soon as a player announced a level achievement. My suspicion is that these statements were either coded to transmit when the word "level" was used, a common single-word announcement, or that they were sent with a single "hot-key." Thus a busy player could fulfill his social responsibilities to the commonality with the stroke of a single key, while still reserving his awareness for the game battle or negotiation at hand. Other types of MUDs I have observed included one called "New Orleans," which was a party-oriented "chat" MUD. It was designed for individuals to isolate themselves in virtual rooms, and talk on any topic, but usually oriented towards mutual sexual titillation. There exist, in fact, a great many programs to maintain MUD environments, and a great many people customizing and running these programs on their machines. Some MUDS are role- playing oriented, chat oriented, or combat oriented. Some are intended as educational environments and are maintained by universities. Finally, the use of names in MUDing is an elaborate social behavior. On the Farside MUD, one chooses a false name or alias upon registering to play, and one's real name is never used. Players are told not to register two players under different names, but there is little to prevent this. While character names in the game are not used to designate a family or cultural origin, as they are in real life, they do play significant social roles. On the Farside MUD, a single command allows one to view the name of every other player currently logged on. Names were typically used, in this setting, as personal declarations. In other words, if my name was "Korman," I might decide one evening to append to the end of the name, "just finished his last paper before X-Mas" or similar news of personal moment, so that I become "Korman just finished his last paper before X-Mas." While personal discussions were infrequent, and most of the time I knew little about the other players, small amounts of personal information could be accumulated over time within the confines of the game by observing how names changed from day to day. Regulation of names, on some MUDs, is very strict. On another MUD I observed, players were told that they must choose a name that fits into the mythical/medieval setting of the game, or their registration would be erased from the game. Thus, the name was used as a way to complete the fantasy world the designers had created, so that not only did the world appeared as a mythical medieval forestland, but the players appeared as appropriate characters within that setting. Personal discussions relating to the world beyond the MUD were infrequent, but did occur. One of the most interesting observations I made on the Farside MUD was of a conversation between players about gender. One player asked everyone how he could tell whether another player, with a female anglo name, was actually female. Some players responded that it did not matter if she was female, while others responded that there was no way for him to tell. The player in question said simply, "You can't." Another player answered, "I know she's female. I can tell just from the way she talks." Most of the players had male names, and, probably, most were male. Also, the player in question probably was female, as she was a Wizard, and seemed connected to another Wizard with a male name. The implication is that they were co-workers at the site where the MUD machine was kept, or were husband and wife maintainers in their home or place of business. In the end, however, I could not know with any certainty, even after this conversation and after a nearly universal declaration of gender, who was actually male and who was female. The idea of role-playing is that one can become, temporarily at least, what one is not, and the Farside MUD designers created a world in which anyone could become anything they desired, while logged-in. In fact, MUD lore, as taken from MUD related- documents, like the Internet "MUD Frequently Answered Questions," suggests that some ingenious and ingenuous programmers register self-contained programs as players, which then participate in the MUD as if there were humans. This is reality stretched very thin, and maintained almost entirely through social ritual, to the point that ritual can replace reality almost entirely. In some way, of course, this is what MUDing is; electronic social ritual and virtual social relationships taking the place of reality. FTP, Gopher, WAIS and The Web: New Interfaces, Same Environment The World Wide Web, Gopher and Wide Area Information Servers, (WAIS), are forms of archive or service interface. I clumsily group these three together here because they all serve the same purpose: making the user interface with networked information services easier to use and more attractive in appearance. Only the Web begins to offer truly new services. Gopher and its older cousin WAIS, tend to provide easy ways to access electronic libraries, newsgroups, specialized archives, and perform searches through menus. They are, surprisingly, non-social environments in themselves. The Web, on the other hand, a standard used to publish both textual and graphical information in an attractive manner over the Internet and to provide some forms of interactive access, promises to cause greater change. While the Web is no more inherently social than the other forms of interface, it does fundamentally change the usage of networked communications in that it provides both viable electronic-publishing in a flexible and low-cost format and it provides easy-to-use interactive documents that will make it possible for anyone to perform the most complicated network communications using a mouse and a few key-strokes. The Web promises to change our meaning of communication because it hides the workings of the net behind colorful graphics, and allows users to concentrate on the communication or publication. Furthermore, it allows the creation of documents that reside in more than one physical location on the Internet. A document may be composed of portions taken from an archive or resource anywhere on the net. As a result, the organization of knowledge may change entirely, just as the academic work product was described as changing earlier. Cross-disciplinary, cross-cultural, cross-spatial, cross-temporal methods of organizing knowledge may become common. In my observation, it has not yet happened on an appreciable scale, but that is changing, day by day. Technology and Teaching Observations for this project were not limited to electronic interactions, but also included direct observation of external social processes that influence the networking environment. One of these observations included observation and discussion with individuals involved in Rice University's Technology and Teaching Self-Study Committee. This observation provided insight into the decision- making processes regarding university networking resources. The committee looked at the future of networking in higher education for several months by considering internal needs, potential for growth, and by comparing the university's network with other universities'. My participant observation included attending this committee's open meetings, and private meetings with the chairman of the committee, Dr. Fredrick B. Rudolph, Executive Director of the Institute of Biosciences and Biochemistry at Rice. During my observations, several prominent themes emerged which have implications for the social environment of networking. The most important topic of discussion for this committee was how to pursue electronic publishing at Rice. The primary concerns were about how to finance development of hypertext networked projects, when such a project under the direction of Professor of History Dr. Albert Van Helden, had required a year of work, and two assistants. Approaching the project as a new form of "academic work product," yielded, quite aptly, comparisons between the project and the writing of a text book. The ability to exchange such projects with other universities, in order to mutually enhance the teaching of some subject, was suggested as a way to limit development costs while still attempting to allow every department to be involved in electronic publishing and to teach classes involving networked resources. Professors and administrators also expressed concern about any attempt at "replacing" the professor with a computer. They noted that while networked communications may be of great benefit to larger universities where resources like specialized books and experts are already spread thin, and community colleges where resources are scarce, they were not sure that they should be used in the same way at small private universities. In my observations of this decision-making process, the discussions were surprisingly open and informal. Everyone present spoke up and there were a variety of views presented. Students, however, were not represented, unless I count my own voice. Dr. Rudolph noted in private conversation that the presence of the "original" professor at a private university must remain to justify the tuition to the students who attend. The sociological and economic question must be, then, will it be enough? What will happen when, as Dr. Rudolph wryly suggested, we put the Rice English Department's Dr. Dennis Huston's Shakespeare lectures on an interactive CD-ROM and ship them to every university in the U.S., so that Shakespeare in the U.S. becomes Dr. Huston? What is the role of the professor, and how does a professor stay involved with students in the university, when the university can not afford to hire the professor away from the CD-ROM publisher and students think all they need is the CD-ROM? While the committee felt that the presence of the professor will always be enough of a draw to maintain the private university, and that teaching will never be replaced by interactive computer communications, there is no question that the teaching environment is changing through computer networking, and rapidly. This Rice committee is not alone in thinking and worrying about the future of the academic environment in the face of technological advance. A recent article in the Chronicle of Higher Education quoted the Carnegie Mellon University Computer planning committee as advocating bold steps that will place that university "in an undisputed position of leadership in the arena of technology- enabled higher-education." In the process, the report proposes establishing a campus or even city-wide wireless network so that "by 2001 many courses... would be almost completely remote in space and time." It goes on, "By relaxing the constraints of time and space, it says, 'new technologies can permit educational settings to have radically different features from those we have become accustomed to.' Technology has the promise to heighten educational productivity not just by increasing the number of learners, but by enhancing the learning outcome." The report also claims that, "It may be possible, for example, to teach the same material in less time by adapting the curriculum to the level of the individual, rather than pacing for the average." The report criticizes current efforts and says that, "Educators have been slow to explore technological advances... Indeed, in many respects, the process of educating has changed little in the last century." (Chronicle of Higher Education, Oct. 26, 1994, p.A26 ) The University of Virginia is pursuing a similar route, and publicizes its accomplishments with the booklet "The Electronic Academical Village: Technology in the Classroom at the University of Virginia." The booklet itself is simply an overview of the university's networking facilities polished with a marketer's pen, but it is designed to gain greater recognition of the role of computer communications in higher education. Notre Dame has published a booklet of faculty essays on using technology in teaching called, Changing the Process of Teaching and Learning (1994). In the essay by sociology professor Lyn Spillman, "Using Email for Class Writing and Discussion," she explains how she used email for "work eliciting shared reflection about the relevance of crucial concepts through shared written examples, for email summaries of original research projects and discussions of findings, and for exercises in comprehension of more challenging reading assignments." She notes that she also "encouraged more frequent personal communications as students developed research topics and designs." While Spillman noted that more students dropped the class than usual, and that these were disproportionally female students who dropped after the introduction of email assignments, her overall experience with the project was successful. She cautions professors to go slowly and not to overestimate experience, and notes that some students changed attitude, even if they begin without interest in e-mail. Finally, she noted that classes need a person to be available to students for individual help with their e-mail accounts. Most notably, she said that the project worked best for discussions between students about their projects. The periodical Syllabus, focuses especially on the use of technology in the classroom, and its November/December issue of 1994 featured "Education and the Internet" as its cover story. This story focused mostly on the model of an "electronic library" using FTP, Gopher and WAIS as systems to access information remotely, and ending, as most such articles do, by discussing the World Wide Web as the new standard. (Vol 8, no. 3) In summary, networking is definitely changing the classroom in higher education, some places much more quickly than others. While I observed that attitudes are mostly hopeful, cautious voices are also taken seriously at Rice. Lexus/Nexus vs. Guerrilla Networking and AOL: The Battle Is On Where do net-users typically find their connection, and what do the use it to do? On the Internet itself, connections to the Internet are registered by organization. E-mail addresses and other functional parts of the Internet use these addresses to help route information correctly. There is a long history behind these naming schemes, most of which is now irrelevant, but certain trends hold. Throughout most of the world, organizational connections go by names, called "domains," that indicate their geographical location, like "phillips.uk" for Philips Petroleum of the United Kingdom. In the United States, where there are a greater number of connections, names tend to be categorized into commercial, organizational, educational, military or network connections. These categorizations are represented by the designations ".com", ".org", ".edu", ".mil" and ".net", respectively. While the emergence of commercial providers for the common man and the non-technical business have begun to sway the balance of users towards those with "com" in their name, the others still hold strong sway. In my observation, educational users tend to use the Internet and network communications for a mix of research information gathering, sending both academic and personal e-mail, and for doing technical homework. Organizational users tend to be associated with non-profit or professionally oriented groups, like the Electronic Frontiers Foundation, a non-profit group that lobbies and supplies information about networking privacy and freedom issues. These connections tend to feature "information clearinghouses" and to be maintained by more experienced users of the net. While I know very little about the typical military user, since they appear not to interact a great deal in the newsgroups, possibly because it is against organizational policy of some kind, some military sites do maintain public-access archives and administrate listserv machines for public use. The two types of commercial users, the personal and the business user, must be our next focus of attention, as these two groups are the ones undergoing change, and are bringing the net into the popular culture. In my observation, commercial users associated with business tend to use the Internet for such tasks as e- mail and information publishing about their products. Sometimes these uses have included specialized information gathering, such as receiving stock market quotes or Associated Press news clips. As a part of the overall commercial change, the entire information industry appears to be undergoing serious changes that threaten the large companies, like Lexus/Nexus, that have monopolized electronic services for business for decades. The emergence of greater numbers of networks easily accessible over a now-public Internet have allowed competitors to reach the markets with ease. Additionally, their use of fast-adapting, low-overhead "client/server" technology, developed and first widely used in the late 1980s, has allowed small companies and even individuals to start an information distributing company in a garage. These small companies threaten to simply overrun the mainframe-using behemoths like Compuserve, Prodigy, and AT&T. In my experience, these smaller companies are able to out-maneuver their bulky uncles by using newer equipment and specializing into a single area of service, or a single product. I call this style of networking "guerrilla networking," and, its tactics are analogous to that of guerrilla warfare. Markets are seized and held for short times, until another company comes along or another distribution technology develops. The technology is cheap and disposable, easily replaced or upgraded for the next wave of battle. Hit and run marketing campaigns are pitched forward against opposing services. Wolf Communications is just such a company. It serves a highly specialized clientele using flexible client/server systems that can literally be upgraded overnight, and have been, to keep up with rising waves of information and usage. Overhead is kept low by hiring young workers who are taught everything they need to know to run the network on the job. In fact, hiring experts would be a waste of time; the technology changes so quickly that there are none available. Hiring is a continuous problem. The network physically exists in the back room of an oil company, which has been hastily adapted as a general workroom and wired for high- speed connections. Another small company is Carthage Today, a company run by two brothers in Houston. This company provides daily news- clippings in electronic form for individuals based on a personalized profile in electronic form. The information is distributed in cooperation with networks like Wolf's, so that the company itself is not dependent on the market-base of any one network provider, but works with several simultaneously, and in several formats. The promise of new high-speed network standards specifically designed for business uses and telecommuting, like ISDN, will only increase the networking options available for small start-up companies, while allowing everyone access to the larger companies' many services. The other type of typical commercial user is a private individual who has taken up a private account with a commercial provider, like America On-line or Compuserve, in order to learn more, send private e-mail, or communicate from a home-office. These users, expectedly, tend to be stereotyped as the perpetual "newbies" of the net, at least as much for their lack of affiliation as for their actual ignorance. Their use tends to be mainly of their own connection provider's services and is usually isolated from the Internet at large. This is and will continue to change, however, as more users demand more flexible connections with the Internet and especially use of World Wide Web browsers. The entire discussion of "who uses the Internet" must be tempered with realistic figures. A recent Harris Poll carried out in April of 1994 indicated that only 34% of individuals polled say they have ever heard, read, or seen anything about the "Information Superhighway." Most were men from the Western United States. Those who had heard of it tended to be better educated and used computer more in their daily lives. Most of them thought that the "Information Superhighway" was for business, even though business use of networked communications is, in reality, still infantile. Most who had heard of it think as a good idea. (The Harris Poll 1994 #29) Thus, strong cautions should be placed around any consideration of the networking industry. While the networked environment does certainly represent a very important social environment with symbols and interactions that are beginning to affect our popular culture, and the Harris Poll figures on popular awareness must certainly be considered well out of date just a few months later, the networked environment is not yet a place where most American expect to find themselves on a regular basis, or even very soon. It is still the province of well-educated, high-income males who were using computers for business or research before the coming of the "Information Superhighway." In final comment about commercial users, the current unspoken conflict seems to be between private service providers, like America On-Line and Compuserve, with their closed, proprietary systems, and the Web on the Internet, with its open, publicly oriented systems. I find it fascinating that magazines like Time and Newsweek decide to build their electronic newsstands on the tiny islands of America On-Line, while the ocean of the Web laps at their doorstep. Basically, this is a statement about how little confidence these companies have in their own technical staff's being able to effectively create an electronic newsstand that is simply Newsweek's; instead, it must be Newsweek at AOL. Thus, when the Web becomes the world standard, as it may have already, these companies will be left far behind. They will literally have to start over. Conclusions: Macrosociological Theories An enormous amount of information has been presented in this paper, and an enormous number of observed behaviors cataloged and analyzed * and these are just a few of the more interesting behaviors, to say nothing of more routine, but nonetheless interesting interactions. The final task at hand then, is to return to the original hypothesis that guided these observations, and attempt to make some coherent macrosociological sense of this wide range of microsociological patterns and behaviors. To use Mills' terms, it is time to find the intersection between biography and history and complete the inquiry's journey. A Structural Analysis Up to this point, I have taken a purely interactionist approach to the Internet, with brief asides dedicated to a historical approach in the history and literature review, and a biographical approach in the interviewing study. It might be appropriate at this point, to achieve a better macrological understanding, to consider a structuralist approach to the Internet, enlightened by the data collected so far. First, the advent of client/server technology, in which one can access vast amounts of information from small clusters of specialized "server" units, using a personal computer with specialized "client" software, has had several effects. Rather than wiping away the strictly hierarchical authority structure of the earlier mainframe/terminal model of access, it has softened but entrenched a new form of top-down authority. Internet access is for the masses, as long as those masses use a mediator, usually called an Internet Service Provider and his server computer. Simply by playing upon the names of the machines and the structures of their relationships, social implications emerge. The "server" machine, server company and server system administrator are Christ-like in this system, giving of themselves to serve out the electronic Word to a crisis-ridden post-modern information economy of Faustian business and academic dead-lines. In this mode, the server is both bridge by which one approaches the Great Beyond, that is the Internet, and also the master, able to control or deny access. In the use of client/server technology, the server stands as the central cathedral of the Internet Church. There are one or more servers to an information village, depending on how many ways people want access to the wonders of the Beyond, and the clients branch from these servers like cottages from the town square. "Firewall" servers, systems that are the security screens between internal networks and outside networks, add another element to the structure. The firewalls that protect your local information village suggest just how dangerous the Great Beyond really is, and that while the Internet is worth reaching, an ultimate and worthy goal, the supplicant user absolutely must submit to a mediator, who protects him from the full flaming glory/terror that is the Outside. The use of the word "client" for the user at the other end, Romanesque and somehow quaint, ambiguously suggests both the subservient, lesser nature of the user, but also the formal, commercial relationship between the client and the server. This relationship of both supplication and integrity with the whole is emphasized in e-mail, where the individual becomes mark.smith@bain_consulting.sprint.com. The "@" is a superficial demarcation of the individual. Mark does not actually exist in the electronic world. Only mark.smith@bain_consulting.sprint.com exists, just as, in the medieval world, he might have been called, Mark the Smith, Brother of the Order of Bain, at Sprint-on-the- Ocean. He is nothing without membership in his information village, from which he derives his identity and worth on the Net. Surrendering this analysis to the iconography of the net for a moment, and looking to technical IP technology texts, we see that these themes are not played with a light hand. The Internet, or I- Net is typically depicted in the educational diagrams of such books as a great hovering cloud above the server and suckling clients. It is imagined, always, as unknown and unobservable. Using IP technology, reaching out with packets of information into that great unknown cloud, even on the technical level, is imagined as an act of faith. It is blind submission to the floating cloud/pillar of fire which has been summoned by arcane rituals and sacred knowledge. In the text-book icons, and in the software that network engineers sometimes employ to depict systems for each other, and especially for business proposals intended for "laymen," the server is depicted as a black box and tower-like, a powerful, radiative presence that mediates between the mysterious cloud and the mundane user. The network engineer's world is that of the server, so we should not be surprised that he presents his object of focus as the Pontiff, a bridge to the Beyond, or maybe the Brahma, radiating the Oversoul to the faithful. These "new-breed" servers are always described in the manufacturer's promotional literature as "intelligent," "fast," and "powerful." Even the brand names of these machines reflect their conceptual import. The "Shiva Netmodem" name suggests both lightening speed and divinity. The "Prosignia" and "Prolinia" server lines from Compaq suggest the regal, omnipotent nature of these machines, like Proconsuls of the Empire or Questors of the Circus Maximus. The show must go on and the Beyond must be delivered to the client. Finally, not only are these Servers pan-radiative, but they are also pan-optical, able to watch every client at once, to monitor every transaction. This creates a certain social/moral tension along the following lines: Access of the Client vs. Security of the Server Privacy of the Client vs. Accepted usage of the Server Freedom of the Client vs. Indictment of the Server for violence or pornography Moral Independence of the Client vs. Infection of the Server with viruses or "Crashing" the Server Obviously, this approach has some striking sociological implications. The user is being acted on as much as he is acting. Steve Woolgar, a Reader in Sociology at West London University, calls this process of changing the user, and the merger of subject and object between user and system, "configuring the user." (p. 58, 1991). The question of "boundedness" and what the "machine" as entity is capable of are greatly stretched by client/server technology. These machines dictate relationships at least as much as any previous technology, and probably much more so. A new teleology, a chain of sacred being, is established by these services, and as our economy, government and eventually the communications and locus of culture shift towards these media, so will our self-image and society. As was hinted at in the introduction to this paper, something about human experience is fundamentally changing. The foregoing analysis, while very different and much more speculative than previous approaches, is both informed by the interviews and observations, and is further illuminating of the hypothesis under analysis. Corralling Hypothesis Finally, let us re-address the hypothesis that started this inquiry. In evaluating the "frontier model," we note that, more often than not, the needs of the culture have begun to displace the needs of the technology. While resource management will continue to be a necessity on the Net, just as humanity must eat, the more important question will, from here forward be, what and how will humanity eat, and how will we use the Net? The answers to these questions come from culture, not from the technology, not from any knowledge of technology, and not from any necessity of its function. While there are still settlers coming in, and there are still conflicts over resources, the management of resources will not be a central organizing principle, in and of itself. This is especially true with the advent of independently powerful client computers and software, so that every new user brings some portion of wood to the common fire. This frontier model then gives way to evaluation of the "immigrant model" as a hypothesis to understand the overall social environment. Given that the immigrant model has as its central organizing principle the stratification of users by cultural assimilation, the behavior patterns and the meanings of these patterns that have been cataloged in this study have certainly supported this model. Indeed, users tend to stratify themselves according to knowledge and use of netiquette. The one problem with the model however, and it is a fundamental one, is that Net culture is not static. In fact, it changes so quickly that what was unacceptable last night may be the social practice tonight. The law firm of Canter and Siegel, after posting their ad and being removed from their Internet provider, returned to found the company Cybersell, which now specializes in selling products and services over the Internet. While the immigrant model is highly insightful with regard to understanding many microsociological interactions in individual forums on the Internet, it does not yield an overarching theory. Finally, then, we are left to evaluate the "Internet as culture generator" hypothesis. This hypothesis imagines the Internet as fundamentally post-modern, where theories of order are less useful than theories of change and theories of disorder. Indeed, it is in this hypothesis that we finally see a glimmer of hope for an overall theory. Let us begin to approach this glimmer by re-evaluating some of our earlier conclusions. First of all, there are distinctive patterns of social behavior observed on the Internet. These patterns seem to be influenced by the medium in which they exist, and are particularly subject to temporal and spatial dislocation. Second, these patterns of behavior do not exist without important and structuring social meanings. Third, these social meanings are self-referential and self- perpetuating. The hypothesis that hopes to explain this social environment must be evaluated in light of these conclusions. In what ways is this hypothesis adequate, and in what ways is it lacking? First, this paper has repeatedly cataloged the distinctive patterns of behavior that can be observed on the Internet. Further, meanings have been explored that relate to these behaviors using Goffman's model of the interaction ritual. For example, in an environment in which there is little real personal space save a few megabytes of memory in an account, an amazing number of ways emerge to allow one to express ones' self and establish a "sheath" of humanity around what would otherwise be mechanistic activity. Just as Goffman talks about people using a variety of behaviors and conventions to create interaction rituals that make the social world run smoothly, so too does the Internet have its own social rituals. Understanding these behaviors in a symbolic way indicates that not only are there a variety of ways to establish space, but that the methods used may tell others about one's knowledge of the net, and thus about one's position as a user. Technical knowledge, persuasiveness, altruistic helping, use of sigs to express personality, and other behaviors serve as examples of "face work" used in the drama of interaction to tell others something about the self within the context of the new culture. These patterns of face work have evolved into a system of common meaning so that knowledge, wit, expressions of personality, and altruistic cooperation are universally recognized as ways to elevate personal status, while flaming can be used as a way to control unconventional behaviors, or even to gain attention, in exchange for status. Also, knowledge is exchanged for prestige by "gurus" who help supplicant users. A pattern of generally integrative rules emerge, as well as patterns around the breaking of these rules. In the tradition of Mill and Rousseau, a sort of natural "rule-utilitarianism" can be observed to emerge out of the "jungle" of the Net, with display as an important part of the rule function. Informal rules emerge, which lead, over repeated iterations, to the greater good of the social commonality and the opportunity for personal display. These rules may be broken, but the society has established methods to deal with the breaking rules. Things are not this simple, of course, but let us accept this basic premise for now. Second, we note that these patterns of behavior are made up of symbols, and have a social meaning. They are not simply functional. The use of sigs, the conscious decision to violate informal expectations, the following of roles in a MUD, are all behaviors which have no meaning on the Internet, not even a technical, functional meaning, without the social structure. Just as man's cultural resources quickly made his relative lack of biological resources as a species irrelevant, so too has the culture of the Internet begun to supersede the importance of its technological body. Now, culture, ideas, vision, and a willingness to create or to destroy, rule the net. It is no longer a small feudal establishment where static baronies or "domains" rule; registering a domain takes a few weeks, and virtually anyone with a little money can do it. Instead, it is a common virtual reality, a newly emerging publicly accessible social space. But, of course, things are not as simple as these two observations might lead us to believe and the cultural generation hypothesis cannot explain everything. As we have seen, this is a society in transformation, a society in which the rules are continuously changing. Confusion and ambiguity result. The ability to automatically filter received information threatens the coherence of the culture, so that two individuals can be in the same social environment, but never interact, never see the other, in fact, live in different social realities. A general fragmentation continually threatens as a possible end result. The use of kill files in the common social space and the mix of peer-to-peer and hierarchical authority models means that the final organizational structure could be made up of a variety of small publics, rather than one large public. As a result, the culture of the Internet is not coherent, nor is it gaining in coherence. On the contrary, rather than a dominant culture emerging, as would be a typical human social pattern, consciousness is fragmenting. New users can, in fact, effectively create their own culture; they may not have any choice if they are ignored. Finally then, to complicate rather than to illuminate the "subcultural hypothesis", the net is losing coherence, and causing loss of coherence throughout the datasphere, rather than generating a Gramchian hegemony. This is post-modern society manifest. In the words of Lyotard, "What is new in all of this is that the old poles of attraction represented by nation-states, parties, professions, institutions, and historical tradition are losing their attraction. And it does not look as though they will be replaced, at least not on their former scale." (p. 15, 1993) Taking Lyotard's assertion one step further, even as society undergoes the post-modernizing loss of polarization, the de- polarization of the Net * and because of the Net * is even greater. The problem is one of demagnetizing all the cultural poles, and the subsequent fragmentation of consciousness. To illustrate this process, I postulate "edgespace." Edgespace is the post-modern environment of social space on the Internet. The Internet, by its very nature, is continually on the outer, radical fringe of the creation of culture. It is absorbing culture, and then regenerating it anew, transformed, virtualized, and immersing us in it. And it does so in defiance of every other medium. The edgespace is the first instance of mimetic dissemination that defies any media other than itself, and is thus inherently, continuously self-referential. It takes culture, communications, identity, and re-emits them transformed, so that it is incompatible with any reality other than its own. While some, like Baudrillard, would argue that television, and America as TV Land, caused just such a de-polarization/fragmentation in mid- century, I would argue that we have not seen even the first-wave yet. Edgespace is the space where new culture is being continually created and then disseminated at the speed of light on a fiberoptic cable. Edgespace is the Internet's continual process of history- making and history-losing. The behaviors this paper has cataloged could only occur in edgespace because they are both self-referential and self- perpetuating, yet incoherent. The Internet as a whole is like the wave-front of a newsgroup flame war, only on a larger scale, because its symbols have no meaning outside the social environment in which they were created, yet are absorbing the culture around themselves and re-emitting it. Net culture is self- perpetuating because it transforms whatever it comes into contact with. Every form of personal communication has been transformed when it has come into contact with the net, to the extent that some forms, like MUDs, exist only on the Net * and could exist only on the Net. Networked communications are fundamentally and irrevocably transformative. Every observation I have made of individuals using them have indicated that just as the coming of the networks has changed the structure of the information industry, so too has the substance of culture and the meaning of communications changed for each user. Looking to the selective interview study, interviewees expressly noted that once they had used e-mail intensively, they felt they could never go back, and that it had changed their form of communications entirely. Looking again to Lyotard to help understand the large-scale implications of this change, he says, "It is reasonable to suppose that the proliferation of information-processing machines is having, and will continue to have, as much of an effect on the circulation of learning as did advancements in human circulation (transportation systems) and later, in the circulation of sounds and visual images (the media). "The nature of knowledge cannot survive unchanged within this context of general transformation. It can fit into the new channels, and become operational, only if learning is translated into quantities of information. We can predict that anything in the constituted body of knowledge that is not translatable in this way will be abandoned and that the direction of new research will be dictated by the possibility of its eventual results being translatable into computer language. The 'producers' and users of knowledge must now, and will have to, possess the means of translating into these languages whatever they want to invent or learn. Research on translating machines is already well advanced. Along with the hegemony of computers comes a certain logic, and therefore a certain set of prescriptions determining which statements are accepted as 'knowledge' statements." (p. 4, 1993) I can foresee the "post-Internet study" phase in sociology. Just as networked social environments are currently being studied as one of the greatest social transformations of our time, there will come a time when no one studies networked environments. No one will study networked environments because all environments will be networked, and to study society will be to study a networked environment. Finally, the most important observation that must be taken away from this paper is that on the Internet, and hence throughout the emerging post-modern datasphere, there is no effort to synchronize responses or to synchronize meanings. Accepting the transformative power of the Internet, and the incorporation of society into Net culture, one question remains. Given the fragmentary tendencies of Internet communications, and the rapid evolutionary, even revolutionary nature of social norms and expectations on the Net, how long can culture survive as a high modern coherency? How soon will the use of the Internet, in addition to other influences, entirely transform us into a compartmentalized, multi-realitied society? These are questions this research can foresee, but cannot answer. References _____. "Education and the Internet." Syllabus, Vol. 8, no. 3. _____. The Chronicle of Higher Education, Oct. 26, 1994. P.A26. _____. "When Bandwidth is Free: The Dark Fiber Interview with George Gilder" in Wired, Sept./Oct. 1993. Pp. 38-41 Babbie, Earl. Survey Research Methods. 1990. Belmont: Wadsworth Publishing Co. Bellah, Robert N. Habits of the Heart: Individualism and Commitment in American Life. 1985. New York: Harper and Row Publishing Co. Berger, Peter L.The Sacred Canopy. 1967. Garden City: Doubleday Books. Broadhurst, Judith. "Lurker and Flamers." Pp. 48-51 in On-line Access, June 1993. Denzin, Norman K. Interpretive Interactionism. 1989. Newbury Park: Sage Publications. Denzin, Norman K. The Research Act. 1974. New York: McGraw-Hill Book Co. 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London: Rutledge Press. LaQuey, Tracy and Jeanne C. Ryer. The Internet Companion. 1993. New York: Addison-Wesley Publishing Company. Lucky, Robert W. "In a Very Short Time: What is Coming Next in Telecommunications." in Technology 2001: The Future of Computing and Communications. Pp. 338-366. 1991. Cambridge: The MIT Press. Lyotard, Jean-Francois. The Postmodern Condition: A Report on Knowledge. 1993. Minneapolis: University of Minnesota Press. Marx, Gary T. "New Telecommunications Technologies and Emergent Norms." unpublished paper, 1993 Conference on Computers, Privacy, and Civil Liberties, San Francisco. Mills, C. Wright Mills. The Sociological Imagination. 1959. Spillman, Lyn. "Using Email for Class Writing and Discussion." in Changing the Process of Teaching and Learning. Notre Dame University Press. 1994. McLuhan, Marshall, and Bruce R. Powers. The Global Village: Transformations in the World Life and Media in the 21st Century. 1989. New York: Oxford University Press. McQuail, Denis. Media Performance: Mass Communication and the Public Interest. 1992. London: Sage Publications Schipke, Rae C. "Frontiers in Computers and Writing." in Visions of the Future: Art, Technology and Computing in the Twenty- First Century. Clifford A. Pickover, ed. 1992. Pp.205-210. New York: St. Martin's Press. Smith, Marc A. "Voices from the WELL: The Logic of the Virtual Commons." 1993. unpublished paper, U.C.L.A. Department of Sociology. Sreberny-Mohammadi, Annabelle. "Forms of Media as Ways of Knowing" in Questioning the Media: A Critical Introduction. John Downing, et al. 1990. Pp. 42-54. London: Sage Publications Winfield, Nicole. "Electronic network users see red over commercials." Houston Chronicle, May 30, 1994, p.7A The bulk of a revised version of the literature review submitted as the first part of this project has become section two. It is suggested that this section be read first if the basi c history and use of computer networks are unfamiliar. It will prove redundant with the other sections of thi s paper at times, but is an important part of the overall project. Section one is the revised version of th e paper "Network Communication, the New Social Frontier: A Study Using Selective Interviews," wh ich was completed as a part of another project, and was intended as a pilot study for this project. Please note that I am also employed at this time by Wolf Communications Compan y. This company provides Lotus Notes services to customers all over the world. I did not, howev er, use the computer systems extensively at the time of the interviews. As I was making no evaluatio n of this company, nor of these people, and they had the opportunity to present their own perceptions in interview, I feel that my employment has not significantly biased this study. The only real effect that i t might have had was to make them more willing to cooperate in the study.